When a Keeper tunnels to the water, four level 1 Fairies attack. They are barely stronger than Imps. In fact, you can possess an Imp, brush past them, and dig out the two earth tiles in the central, eye-shaped cave for the Mistresses, who will slaughter the Fairies in seconds. Fairies are excellent researchers and extremely dangerous spellcasters if converted to the Keeper's side and trained, though, so consider saving one as a candidate for the Transfer Creature. However, it is likely that by the time the Red Keeper researches Prison, the Blue Keeper will already have dug though to the water and killed the Fairies.
When the player claims the Torture Chamber, that room is enabled for construction. If Blue claims it, the same thing does not happen for him.
Likewise, when the player obtains a Dark Mistress, the 20 Mistresses in the Creature Pool are unlocked for the Portal. If Blue claims them, the same thing does not happen for him.
Blue Keeper[]
Typical Blue dungeon in Snuggledell.
The Blue Keeper builds 4×4 rooms and, with a lower creature limit and no access to the Bile Demon, is handicapped relative to Red (the player) in terms of the forces he can field. Nevertheless, he is slightly faster and more aggressive than the enemy in Lushmeadow-on-Down, and can research Lightning Strike. Try to avoid connecting territories with him, as he will surely attempt to claim your bridges and territory, and be wary of investing a lot in creatures with low hitpoint scores.
After building his rooms and mining out the nearby gold seams, Blue will usually issue a taunt, tunnel north from his territory, and lay down bridges in search of more gold and possibly a confrontation.
Overcoming this enemy is typically a simple matter of building a larger Training Room than he does and filling it with the best creatures available, while he mucks around with Beetles and Flies and limited training space. When the time is right, throw a Call to Arms and storm the place.
An especially easy way to end the level quickly is to tunnel south through the sides of the map and into the small patch of water at the map's edge. The enemy can't reinforce this backdoor opening, and it lands you right next to his Dungeon Heart. Place some Bridges as close to the heart as possible, drop all your creatures there, and the fight is usually won in well under a minute.
New Dungeon Features[]
This realm introduces the Braced Door, Lightning Trap, and the Keeper spell Lightning Strike. But most notably, there is a Torture Chamber. The region's centrally-located Chamber must be claimed in order for the room to be activated here, and three Mistresses will immediately join the side that reaches it first.
Messages[]
Briefing Text
"It's time to mete out the ultimate punishment to a keeper who dares to challenge you for this corner of your subterranean empire. The price of failure shall be oblivion."
Player obtains a Dark Mistress
"You have finally constructed a dungeon impressive enough to attract a Dark Mistress. You must discipline these wicked wenches frequently. They respond particularly well to a good slapping."
Player takes control of a Torture Chamber
"You have claimed a Torture Room. Place captive heroes and creatures into this chamber of horrors to convert them in your supremely evil way. Alternatively, place your own creatures within the room whenever disciplinary measures become necessary."
Player constructs a Braced Door
"Your manufacturers have created a Braced Door. If security matters, you can be sure when you buy a Braced Door. You couldn't be certain with only a curtain and a hole in the wall is no help at all."
Player constructs a Lightning Trap
"You have manufactured a powerful Lightning Trap. Try it out. It's bound to give someone a shock."
Player researches the Keeper Lightning
"Your researchers have devised a spell that unleashes the energy of a thunderstorm on the target of your choice. Select the spell, aim at a hostile creature and flash-fry him with a Lightning Strike."
Player defeats Blue Keeper
"How satisfying it is to see an enemy Keeper's dungeon crumble and his power dissipate. There'll be no controversy over this year's hall of infamy nomination."
Sound Bytes[]
"Snuggledell. The folk of Snuggledell worship the common rabbit. Floppy eared bunnies are encouraged to hop around the fields surrounding the hamlet, bringing happiness, love, and more bunnies to the entire area."
"Steepscythe. Everyone has been put to the sword, and we've made an enormous magic carpet out of the thousands of bunnies that swarmed here. Your minions will feast on their tiny remains for weeks— truly a majestic victory!"
— Canon Outro
New Game Plus[]
In the New Game+ version of Snuggledell, the Transfer Creature special is unchanged and is available in the same position as before.
Trivia[]
The gold seam in the centre bears a striking resemblance to Pac-Man:
Gold Seam
Pac-Man
This realm's outtro speech file, BAD06.WAV, makes more sense if renamed to BAD11.WAV to correspond with Hearth. Wishvale's outro file, BAD07.WAV (Steepscythe), makes more sense renamed to 06 to match up with Snuggledell. These files are in the game subdirectory \SOUND\ATLAS\.
Mismatched OC soundbytes
Intro
Matching File
Reasoning
GOOD01.WAV
BAD01.WAV
Anthrax
GOOD02.WAV
BAD02.WAV
Mention of Demon Spawn
GOOD03.WAV
BAD03.WAV
Inhabitants' altered viewpoints
GOOD04.WAV
BAD18.WAV
Mention of Trolls
GOOD05.WAV
BAD05.WAV
The quietude broken by screams
GOOD06.WAV
BAD07.WAV
What became of the bunnies
GOOD07.WAV
BAD08.WAV
Lady Catherine
GOOD08.WAV
BAD09.WAV
War arrived
GOOD09.WAV
BAD10.WAV
The legions of Hell rode in
GOOD10.WAV
BAD11.WAV
Inhabitants' violent death
GOOD11.WAV
BAD06.WAV
Feeding on the dead?
GOOD12.WAV
BAD13.WAV
Fairy ring
GOOD13.WAV
BAD14.WAV
Being together, in a mass grave
GOOD14.WAV
BAD15.WAV
Sleepy farms got "developed"
GOOD15.WAV
BAD16.WAV
Undead massacre
GOOD16.WAV
BAD17.WAV
No more flowers
GOOD17.WAV
BAD12.WAV
Razed completely
GOOD18.WAV
BAD19.WAV
A great battle
GOOD19.WAV
BAD04.WAV
Poisonous fumes
GOOD20.WAV
BAD20.WAV
Skybird Trill named
The names for this level in other languages are as follows:
Translations: Snuggledell
Language
Translation
French
Biencachay
Italian
Vallombra
German
Lieblich-Knuffeltal
Dutch
Knuffeldal
Polish
Pieszczochów
Czech
Swedish
KRAMDALEN
Russian
Снагглдейл
Japanese
スナグルデル
Chinese
温暖谷地 / 怀谷国
The Mentor describes Snuggledell as being surrounded by fields. However, its depiction in the level map shows it to be surrounded largely by water rather than fields.
References[]
↑ 1.01.1Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 162-165.
Prima Publishing. (1998).
ISBN 978-0-7615-1581-4.