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"Fluttershine. This fair land is troubled by talk of a dark uprising within its borders. If you arrive in time, you may be able to enlist the help of the ringleaders and have them aid you in your quest to kill Lord Volstag and claim his Portal Gem as your own.

The invasion has yet to start, Keeper, and Lord Volstag believes himself to be safe from any attack while within the walls of his castle. Both he and the Portal Gem he guards are well protected, so make sure you have a worthy army before knocking on his front door."

— The Mentor, level briefing

Storm is one of two levels that can be the 15th level in Dungeon Keeper 2, located in Fluttershine.


"Storm"- Fluttershine
Primary Goal
Raid the Fairy Fortress and crush Lord Volstag
Ancillary Goal(s)
Construct a Combat Pit to bolster your creatures' fighting skills


The level is the variant of Fluttershine. In this scenario, the "Dark Crusade" hasn't happened yet.

The Keeper has vast amounts of land to expand, and has to build a large dungeon to amass a great army in order to assault Lord Volstag's keep.

Several Portals are located nearby, guarded by Fairies, so make sure to claim the one nearby and build a Combat Pit to attract Black Knights to join your cause.

After building a large dungeon, train your creatures further with the Combat Pit but avoid going west until you've got a large army of trained creatures.

To the northwest of Volstag's keep, there's a gem seam to have limitless wealth and fund your dungeon.

When you have a decent amount of creatures up to level 8, go west and start attacking Lord Volstag's keep, but beware, as he's defended by Lightning Traps and Gas Traps.

Inside the heroic stronghold there is a huge number of Fairies, who are frail, but be sure to assault them with creatures strong enough.[vague]

Knights, Guards and Monks are among the hero ranks defending the keep.

Many of these Fairies can be left to rot in a Prison to become Skeletons, or as corpses to attract Vampires in a Graveyard, though a couple of Fairies can be converted as help in researching and trained in combat as decent possessions.

Several rooms are full of Boulder Traps, Gas Traps or Spike Traps, so beware.

In the central area, Lord Volstag awaits with several Knights and Guards.

Red Keeper (Human)
Creature Limit 30
Starting Gold 0
Starting Forces 4 Imps, 10 Dark Knights (captured)
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup Vampire pickup Horny Icon
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium Graveyard2 Icon Medium  
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium Combat Pit Icon Medium
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   | Summonhorny-icon-medium2
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium Turncoat icon medium   | Chicken2 icon medium
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium Magic Door2 Icon Medium Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium Freeze Trap Icon Medium  
Barricade Icon Medium Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    


The neutral Troll to the south is in fact the Elite Troll, Knud.