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Dungeon Keeper[]

Creatures[]

Creature Strengths Weaknesses
Troll Top manufacturer.
Warlock Researching.
Gets the powerful Meteor spell relatively early.
Weak against creatures with the Rebound spell.
Skeleton Immune to gas.
Bile Demon Highly effective against Priestesses. Require a lot of food.
Ghost Can go through doorsFX.
Vampire Can resurrect, so are very difficult to kill.
Dark Mistress Strong against creatures with the Rebound spell, as it has no effect against her Lightning and Drain, which, coupled with her Speed, makes her extremely powerful in combat. Easily killed if on her own.
Dragon Very tanky in combat.
As good as Warlocks at research.
Mêlée attack (Flame Breath) isn't very powerful, so need to be trained to level 7 (Meteor) to be a real threat to enemies in combat.
Horned Reaper Strongest Hand to Hand attack. Extremely irascible. Goes psycho, and once gone psycho, it is impossible to calm him down.
Fly Scouting/exploring. Useless at everything else.
Orc Ace manufacturer, nearly as good as the Troll (especially with his Speed ability), along with much greater fighting ability.

Heroes[]

Hero Strengths Weaknesses
Wizard Top researcher, even better than the Warlock and Dragon.
Immune to gas.
Arsenal including Rebound, Heal, Slow, and Freeze enables him to hold his own against a small army.
Weak against creatures with Lightning, especially Mistresses.
Fairy Gets the powerful Lightning spell relatively early.
Immune to gas.
High Luck.
Weak against creatures with Lightning, especially Mistresses. Lightning Strike also makes short work of her.
Samurai Arsenal comprising Speed, Lightning, Freeze, and a strong Hand to Hand attack is deadly.
Can see invisible creatures naturally.
Knight Even tankier than the Dragon.
Has Rebound to boot.
Giant Strong Hand to Hand attack. Slow.
Avatar Huge quantity of health.
High Defence and Armour.
Strongest Hand to Hand attack.
Lacks Rebound.
Comparatively weak ranged attacks, and the lack of Speed makes this even more of a weakness; he has to get up close to be a real threat in combat. An army of Mistresses (Lightning) and Warlocks (Meteor) will make short work of him.

Dungeon Keeper 2[]

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Dungeon Keeper Mobile[]

* Strengths Weaknesses
Trolls Bonus Damage to Buildings & Traps Anything that causes fire damage which includes Chicken Bomb, Warlock, Magmaw, Horny, Fireburst Trap, Dragon Whelp, Dungeon Heart. Vampires as they are living which means they can be health drained and risk being turned on death
Warlocks Dragon Hearts, Trolls Anything that causes poison damage which includes Poison Trap, Swampus. Vampires as they are living which means they can be health drained and risk being turned on death
Skeletons Vampires & Bile Demons, Mortimer as they can swarm him, they also take less damage from buildings Boulder Traps, all immortals with AOE
Bile Demons Highly effective against resource rooms Take bonus damage from skeletons, Vampires as they are living which means they can be health drained and risk being turned on death
Necromancers Can raise skeletons from tombstones Anything that is an air unit, not many weaknesses
Ghosts Bonus damage vs minions and immortals, good vs Vampires as they cannot be drained or converted, good for killing immortals Take bonus damage from lightning sources such as bug zappers, dark library, torture chamber. Weak vs Horny if his AOE can hit them from the ground
Vampires Bonus damage vs Dragon Hearts, effective against living targets because he can drain health and convert living minions. Takes bonus damage from Spike Traps, weak vs ghosts and Immortals unless the Immortals are low level. Weak vs Warlocks if they cannot get in attacking range. Weak
Mistresses Strong when combined with other minions or immortals, Excellent when combined with others. Weak on her own, Chicken Bombs, Spring Traps, Most immortals are effective against her if they are high level.
Dragon Whelp First attack does double damage, strong vs buildings that cannot shoot back, probably the easiest minion to max out, bonus damage vs trolls High population requirement, Anti Air Traps, U R Mines, Torture Chambers, Magmaws (They cant kill them, only heal them)
Horny Stronger the more damage the dungeon has received, has AOE so strong vs groups, strong vs air units if they are above him when he is attacking Weak when the dungeon has less than 40% damage. Terrible against Magmaw as Horny technically does fire damage, he will heal Magmaw, so a level 1 Magmaw can defeat a level 40 Horny without the Magmaw losing health.
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See also[]