Teleport is a creature spell available in both Dungeon Keeper and Dungeon Keeper 2 that teleports a creature to another place on the map instantly.
Dungeon Keeper[]
"With this spell, a creature can teleport anywhere on the map. If you are Possessing a creature, then the creature teleports back to its Lair while Imps teleport back to the Dungeon Heart." |
— Dungeon Keeper Manual |
This spell teleports the caster to any place on the map. In Possession, the creature is teleported only to its Lair (or to the Dungeon Heart for Imps or creatures with no Lair); however, in later versions of KeeperFX you can teleport to a room (or a battle) by pressing its hotkey before casting this spell, or you can do one of the following:
Hotkey | Destination |
---|---|
/ | Last position you placed a Call to Arms flag. |
; | Last work room. |
, | Reset destination. |
Creatures do not use this spell of their own volition if they cannot reach the destination via normal movement. They also cannot teleport across lava unless they have another means of crossing it unharmed, whether that's immunity to lava or the ability to fly (whether naturally or via the Flight spell). However, in possession, using this spell takes the creature to the target even if it is impossible (apart from picking it up and dropping it there) to get there otherwise (this does not apply to custom destinations in KeeperFX).
Creatures with this spell are tough to use in battle, as they will cast it to head home as soon as they kill the first enemy, or even before they start to fight at all. In Dungeon Keeper FX, this issue is addressed by having the creature look around for enemies before casting teleport.
Trivia[]
- Teleport shares an icon with Hold Audience, which teleports all your creatures to your Dungeon Heart. This explains why the Hold Audience icon resembles the Dungeon Heart. However, Teleport only teleports the creature to the Dungeon Heart if (s)he does not have a Lair, and creatures can teleport to wherever they like (so long as the rules are adhered to) when they use it themselves. This arguably makes the Teleport icon misleading, as it suggests it only teleports the creature to the Dungeon Heart.
- The Dungeon Keeper Goodies Disc contains wave files of Mentor dialogue that were cut from the game, one of which mentioning the 'Teleportation' spell being available.[1] This is presumably this spell, or an early version of it.
Gallery[]
Dungeon Keeper 2[]
"Any Imp with this spell can teleport its way out of danger or to a job site. Most useful." |
— Dungeon Keeper 2 Manual |
Exclusive to Imps, this allows them to carry out their tasks more quickly. Imps can teleport to anywhere which place would otherwise be accessible possibly through non-locked doors and non-existing barricades from the starting location, even water which is not your own claimed tile in case digging is needed there, but in Possession, you can only teleport to the Dungeon Heart.