The Temple is a room dedicated to the dark gods where creatures can worship and/or be sacrificed to gain rewards.
Worship makes creatures happy. It also protects them from Scavenging; any creature assigned to worship in the Temple will protect 2 more of its kind from scavenging, and its own immunity to scavenging lingers for about 1½ minutes after it leaves. Worship also cures the conditions of Chicken and Disease.
One should be aware of the recipes, or be willing to bear the risks, when indulging in sacrifice. Not all creatures or recipes produce desirable results.
There are several issues to bear in mind when using a Temple. First and foremost, creatures dropped along the stone-tiled borders of the room will perform worship, but those dropped over the center, the rippling pool squares, will be sacrificed. The number of creatures that can worship in the structure is, as usual, determined by its size and efficiency. Creatures are not talented geometrists; strive to build square rooms; e.g., 5x5, to prevent creatures from getting stuck figuring out a path around/through/out of the room.
The main use for worship is in reducing Anger. An announcement is made when a creature becomes angry; otherwise, use the Query tool to determine if a visit to the Temple could be worthwhile.
The only occasion to lay down a particularly large Temple is to combat a Disease. The Temple cures the disease and, if large enough, can be a sort of quarantine— without it the disease might just pass endlessly around as creatures sit in the Lair trying to heal.
- Ghosts love moaning in the Temple. In fact, their default task is worship, and they will only engage in their secondary task, Research, when the structure is not present or there is no space in it.
- Vampires hate the gods. The only way to cure anger on these creatures is to bribe them or let them sleep for a while. They will rapidly become angry when using a Temple (and are the only minion that does so), although a split-second visit can still be useful to protect the fiend from scavenging and to purge enemy curses. In KeeperFX you can use the Must Obey spell to force them to pray, useful in getting them cured, but they certainly won't be happy for it.
- Worship is a useful ongoing job to keep idle Horned Reapers happy.
When a new minion is generated by appropriate sacrifices, its level is determined by the following formula:
Level of resulting creature = average level of sacrificed creatures (rounded down) + 1
The centerpiece recipes in the original version of the game include the Horned Reaper and a method for lowering the incremental cost of Imps (allowing any number of them to be amassed at effectively 300 gold apiece). Insects are also useful in a number of rituals. The tables below provide a full listing.
|Beneficial Dungeon Keeper Recipes|
|Cost of Create Imp drops|
|Complete current Research|
|Gold|| Gives gold to allies in multiplayer.|
Else: "This is no wishing well, Keeper."
|Harmful Dungeon Keeper Recipes|
|All Chickens die|
|Chicken||All Chickens die|
|All creatures become Diseased|
|All creatures become angry[Note 2]|
|Turns all your creatures into Chickens|
|Beneficial Keeper FX Recipes|
|Casts Rebound on your creatures FX|
|Casts Protect Monster on your creatures FX|
|Casts Conceal Monster on your creatures FX|
|Casts Flight on your creatures FX|
|Casts Speed Monster on your creatures FX|
|Casts Heal on your creatures FX|
|Horned Reaper FX|
|Bile Demon FX|
|Demon Spawn FX|
|Harmful Keeper FX Recipes|
|Creates a good Horned Reaper FX|
|Creates a good Skeleton FX|
|Casts Freeze on your creatures FX|
|Casts Slow on your creatures FX|
Dungeon Keeper 2Edit
Building a 3x3 Temple allows the sacrifice of units. All sacrifices generate mana but sacrificing certain combinations of units will create either a new unit (both creatures and heroes), with a level average to the sacrificed units or an item.
A Temple becomes useful at higher levels when more powerful portal creatures are available; the weak ones can be sacrificed, and will generate more mana depending on the creature type and level. Resultant creatures from combinations also scale with the material creatures used.
It is usually not a wise move to build a Temple solely for the Dark Angels, unless gold is not a problem.
Another use of the Temple is to quickly generate mana by forcing creatures to pray by dropping them onto the outer ring of the Temple. Creature level doesn't affect the amount of produced mana from praying, except in the case that a level 4 creature only seems to generate 1/4 (rounded down) of the normal amount. Vampires and Warlocks will choose to pray willingly after spells have been researched.
When sacrificing something, The Mentor says "The Dark Gods have accepted your sacrifice" but when you sacrifice 2 Dark Mistresses and get a Skeleton, he says "Are you mad? the Dark Gods will punish you for such blasphemy!".
If you do not keep an eye on your praying creatures once in a while, sometimes one of them will fall into the pool and eventually "sacrifice" itself. Vampires seem to be especially prone to this for some reason.
Note that the creatures with which you are blessed by sacrificing other creatures, much like creatures converted in the Torture Chamber, do NOT count against the total number that your Portals will attract.
|To get evil creatures|
|2 Vampires||--||--||Bile Demon|
|2 Dark Elves||--||--||Troll|
|2 Skeletons||--||--||Dark Elf|
|2 Black Knights||--||--||Vampire|
|2 Bile Demons||--||--||Rogue|
|1 Guard||1 Mistress||--||Black Knight|
|1 Black Knight||1 Warlock||1 Firefly|
|To get Goodly Heroes|
|1 Black Knight||--||Turncoat||Knight|
|1 Goblin||--||Create Imp||Dwarf|
|1 Bile Demon||1 Salamander||Tremor||Giant|
|1 Dark Elf||--||Sight of Evil||Elven Archer|
|1 Mistress||--||Create Gold||Thief|
|1 Vampire||1 Guard||Heal||Monk|
|1 Mistress||1 Firefly||Thunderbolt||Fairy|
|1 Rogue||1 Dark Elf||Call to Arms||Guard|
|To get Traps and Doors|
|1 Imp||1 Bile Demon||Gas Trap|
|1 Imp||1 Giant||Boulder Trap|
|1 Imp||1 Warlock||Sentry Trap|
|1 Imp||1 Dark Elf||Alarm Trap|
|1 Imp||1 Salamander||Fireburst Trap|
|1 Imp||1 Mistress||Lightning Trap|
|1 Imp||1 Fairy||Freeze Trap|
|1 Imp||1 Skeleton||Fear Trap|
|1 Imp||1 Troll||Trigger Trap|
|1 Imp||1 Black Knight||Spike Trap|
|1 Imp||1 Thief||Wooden Door|
|1 Imp||1 Guard||Braced Door|
|1 Imp||1 Knight||Steel Door|
|1 Imp||1 Wizard||Magic Door|
|1 Imp||1 Rogue||Secret Door|
|1 Imp||1 Elven Archer||Barricade|
|To get Magical Items|
|3 Monks||--||--||Mana Boost|
|3 Thieves||--||--||Increase Gold|
|2 Dwarves||1 Mistress||--||Make Safe|
|1 Bile Demon||1 Dark Elf||1 Warlock||Receive Imps|
|1 Bile Demon||1 Giant||1 Guard||Stun Imps|
|2 Mistresses||1 Fairy||Make Happy|
|Black Knight||Goblin||Dark Elf||Make Unhappy|
Dungeon Keeper OnlineEdit
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 ダンジョンキーパープレミアム勇者撃退ガイド. (Japanese) p. 125. NTT Publishing (1998). ISBN 978-4-87188-897-4.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Prima's Official Guide To Dungeon Keeper Gold Edition. p. 123. Prima Publishing (1998). ISBN 978-0-7615-1581-4.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 ダンジョンキーパー２コンプリートガイドブック. (Japanese) p. 38. Keibunsha (1999). ISBN 978-4-7669-3293-5.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 89. Prima Games (1999). ISBN 978-0-7615-1805-1.
- ↑ 房屋与建筑 (Chinese). Retrieved on 18 April 2020.
- ↑ 1.0 1.1 The campaign has no maps with these creatures in the pool.
- ↑ Does not work in Dungeon Keeper due to a coding error, but is fixed in Dungeon Keeper FX.
| ||Barracks / Bridge / Dungeon Heart / Graveyard / Guard Post / Hatchery / Lair / Library / Portal / Prison / Scavenger Room / Temple / Torture Chamber / Training Room / Treasure Room / Workshop|
| ||Casino / Combat Pit / Dungeon Heart / Graveyard / Guard Room / Hatchery / Hero Gate / Lair / Library / Mercenary Portal / Portal / Prison / Stone Bridge / Temple / Torture Chamber / Training Room / Treasury / Wooden Bridge / Workshop|
| ||Alchemy Room / Arena / Brick Wall / Casino / Cemetery / Chicken Coop / Dungeon Heart / Furnace Room / Outpost / Lair / Library / Material Warehouse / Creature Portal / Prison / Stone Bridge / Torture Chamber / Training Room / Treasury / Shrine / Wooden Bridge / World Portal / Workshop|
| ||Dragon Chamber / Infirmary / Kitchen / Crypt / Hive / Tomb / Summoning Chamber / Parlour|