"An aquatic beast, the Tentacle only enters your Dungeon if there is water around. He hangs around the water and attacks enemies from there. Tentacles won’t usually be persuaded to move far from their watery homes."
— Dungeon Keeper Manual
Tentacles are attracted to dungeons that have sufficiently large Temples and access to water. They plant their lairs adjacent to water, idle in the water, and when they sleep beside the water they gain experience. Tentacles have high health and defense, and low overhead, making them nice alternatives to more expensive meat shields such as Dragons.
Tentacles regain their ample healthextremely slowly when sleeping. This should be taken in stride with the fact that as long as the Lair is adjacent to water, they gain a meagre 2 experience points per turn. At that rate, it takes over an hour and three quarters for a Tentacle to reach level 2 from sleep alone (and that's if the game is running at maximum speed and the Tentacle is asleep the entire time, which he won't be), so it is hard to imagine what kind of circumstances would make a Keeper want a horde of low-level Tentacles to endlessly sleep their way to level 10 at the waterside.
Tentacles will join the enemy if they become angry.
'Scum Tentacle' is an early name for the Tentacle.[1] The Dungeon Keeper Goodies Disc contains wave files of Mentor dialogue that were cut from the game, some of which mention it. [2]
The Tentacle was likely the penultimate creature implemented: the creature portrait (albeit a placeholder one) existed in a 1996 trailer, and the levels' .DOC files (dated 13 August 1996) do not have the Tentacle listed on the list of creatures; the only other creature (except the Imp and the Floating Spirit) missing is the Orc, which was the final creature implemented. The Tentacle also comes right before the Orc in the internal creature order.[3]
Gallery[]
A placeholder portrait using that of the Tentacle. Seen in an early 1996 trailer.
Another placeholder portrait, this time with 'Dog' written on it.
References[]
↑Steve Klett (February 1996). "Guided Tour: Dungeon Keeper". PC Entertainment (IDG Communications) 3 (2): 41-43.