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The Three Princes are hero units encountered in the Dungeon Keeper 2 Campaign.

Description[]

The Princes, named Balder, Felix and Tristan are the King's three sons who have been ordered by their father to defend their Kingdom. They wear armor that is similar to that of the Lords of the Land, and all three of them wield a longsword in one of their hands.

Although there is talk of them as the player proceeds through the main campaign, they don't actually make an appearance until the nineteenth level on the main campaign of the game. On this level, the player must ambush, capture and convert all three of the Princes to reveal the portal gem that will take them to the last level in the game.

There is a flaw to getting this gem though, as all three Princes must be ambushed and captured all at once, otherwise the remaining two will flee through a Hero Gate, and the mission will be lost if the player attempts to capture them one at a time. Furthermore, if a Prince dies while knocked unconscious for too long or killed, the mission will also be failed.

Tips[]

  • If you're able to place secret doors in doorways leading to Hero Gates, they will not attempt to run away, making the level a lot easier. This is due to them not being able to find paths to their destination.
  • The easiest way to deal with the princes is to carefully lure the princes onto Stone Bridges either by possessing a non-teleporting Imp (below level 8, that you may be able to snatch before dying), or using a stunned creature dropped at aggro range as bait, then selling off part of the bridge, trapping the targeted Prince on an island or on a piece of bridge. They never try to flee through lava from ground or a bridge but once in lava they may select a beneficial destination to reach land for their pathfinding to an escape gate, which may grant them a route to an exit if they survive contact with lava. But be careful, lava damage also triggers their escape so do not sell the bridge from under their own feet unless you are trapping the final one and preferably all gates have been hidden behind secret doors and then you'll also need to build a bridge onto their unconscious bodies anyway as they cannot fully die or you lose!
  • When converted, they are basically impressive Knights.
  • Immune to Turncoat and Chicken spells.

Bugs[]

  • Due to either developer oversight, developmental pragmatic crunch cut content, development laziness, or bugs, the Princes seem to lack the ability to create a lair bed on a Lair tile. (A fan patch aims to remedy this.)
  • Missing element: Just like the non-Elite Rogue, Prince Felix has a helmet, but in Possession mode his view lacks the usual view ports and accompanying blind spots a Knight, Black Knight, Guard, or Royal Guard have. Felix may prove his own and that of the non-Elite Rogue's lack of view ports as unfinished design inconsistencies from development (which could one day be remedied)!

Trivia[]

  • They use the creature sound effects of Knights albeit seemingly having access to less battle and pain cries.
  • When converted they lose their crowned health flower. Can rebel, coincidentally regaining the crowned health flower, can be re-tortured, but nothing happens but losing the crown again.
  • The Princes also make an appearance on a few secret levels in the Dungeon Keeper 2 1.7 Patch.
  • Prince Felix is the only one of the three princes wearing a helmet, the helmet is of maximilian armor design.
  • Most of the royal hero characters in the game wear purple cloth.
  • The Princes were sent by Reginald to destroy Keeper Carrion when he learnt of Nemesis' search for Harmonia's Dark Angels. They were later sent to round up support against you when he became anxious about your winning streak. They also tried, and failed, to turn your minions against you.
  • The Princes emit a blueish-greenish glow. Like water or Mana Vaults. Tristan has the largest, Felix a mediocre amount, and Balder's is either barely visible or outright non-existent. (Coincidentally this happens to be the same order their father addresses them in.) The glow slightly boosts or complements the Possession spell's innate ambient light passive feature helping the player see in the very rare dark areas more.
  • Age Speculation: The verified largest facial hair goes to the one that may or may not be the oldest (Tristan) due to being first mentioned by their father, presuming a certain birthright by age, but due to some yet unexplained possible design inconsistencies the one that has the largest health is neither the one that is presumed the oldest, nor the one that is fully armored (Felix) thus in essence the most protected, but one that may be presumed youngest (Balder). But aside from the health, facial hair, and mentioning facts, their age is all guesswork.
  • They seem to wield very similar swords to what Dark Angels use. This is unexplained.
    Detailed showcase.

    Princes frontally with proper swords view.

Gallery[]