Dungeon Keeper Wiki

The Thief is a hero encountered in Dungeon Keeper and Dungeon Keeper 2.

Dungeon Keeper[]

Dungeon Keeper Thief movement animation

Ingame animation of the Thief

Thieves have exceptional hit and dodge ratings (Dexterity and Skill under Query). However, they are just too flimsy for pitched combat and are barely able to overcome Beetles in a one-on-one encounter.

On some levels, Thieves make their way directly to the Treasure Room to steal gold, and if they are of sufficiently-high level, they employ Speed and Invisibility spells to slip past the Keeper's minions on this mission. Blaise End is an especially serious case.

Converted Thieves transform into level 3 Knights when they train past level 10. Knights are much tougher than Thieves, so it should be done in the interests of making the Thief worth something in a scrap. However, the training takes considerable money and an incredible length of time, so unless you expect/want the match to go on for ages, leave Thieves to rot in the Prison or Graveyard instead.

Dungeon Keeper Thief portrait

The Thief's Portrait

Tables[]

Combat Statistics
Speed: 48
Base Health: 250
Base Strength: 30
Defence: 20
Base Skill: 80
Base Dexterity: 120
Luck: 14
Tasks & Management
Primary Job Do Nothing
Base Research Skill 1
Base Manufacturing Skill 1
Training Skill 1
Training Cost /64t 12
Base Scavenging Skill 2
Scavenging Cost /64t 8
Praying Anger -50
Sleeping Anger -1
Sleep Recovery 4
Hunger 2 / 5000t
Base Wage 57

Notes[]

  • Thieves have one-tenth the normal torture resistance (100t). They will quickly leak map information or convert. On balance, few men could withstand for long what they are subjected to.
  • The icons for the Thief and Archer are the wrong-way-round, considering the Archer's red garb, and they are hard to differentiate in any case:
Thief
Archer

Trivia[]

  • If unhappy, there's a small chance that he will steal gold from the Treasure Room.

Dungeon Keeper 2[]

Dungeon Keeper 2 Thief panel icon

Thief panel icon

The Thief is a scoundrel among hero ranks who only joined their forces to raid the Keeper's dungeon for treasure, and can be a nuisance to stray creatures. Usually in the company of stronger heroes, he may run away if the Keeper's forces overwhelm him, but he will pick lone or weak targets.

Thief concept art Dungeon Keeper 2

Concept art

When converted or when arriving through a Mercenary Portal, a Thief will default to Exploring and dispel the Fog of War handily, or if he deems exploring impossible, then he will gamble or train. His Invisibility spell, unlocked at level 8, will make him perfect to possess and sneak inside enemy fortresses to assassinate enemies, possibly steal their money with Cloaking.

The Mentor's Thoughts[]

"A Thief has joined your ranks. These miscreants will steal any gold they see, and reveal any hidden Traps that may harm your other minions."
The Mentor, Pet Dungeon Mode

Mercenary and Counterpart[]

Variant comparisons.

Normal Rogue, Mercenary Thief, Elite Gervaise, normal Thief.

The Mercenary Thief is distinguished from the normal Thief by the sleeves of a red shirt and a bigger beard. The Thief has a counterpart in the form of the Rogue, which in turn has an Elite variant.

Tips[]

  • Depending on game version he's able to pick locks, just like Rogues, and he's able to spot traps.
  • Rogues and Thieves are hard to heal in a Combat Pit because of their drastically leaning melee attacks. Especially against each other.
  • In the story campaign, they may appear from level 3 - Greed - Ramshackle, and the Torture Chamber which enables the player to convert them may be granted from level 6 - Besieged / Rout - Sweetwater, but from then on having the opportunity to his conversion and still having Keeper enemies where he can properly perform Cloaking on their territory while keeping said Keepers from trying to do an all out map conquest thereby generating Imp wars (places where their waterlocked tile territories can be accessed), is painfully narrow. These would be: Level 10 - Smash - Woodsong[verification needed], or level 18 - Brotherhood - Cherry Blossom as a Temple sacrifice. The Rogue has more luck with these opportunities.
  • It's not recommended to have more than one or two Thieves, due to their unwarranted high pay.

Bugs[]

  • One of the creatures being susceptible to being stuck in a Training Room past level 4 without managing to gain experience and begin to sulk for neglecting his desires - this all may be due to disliked company.
  • Development oversight: Invisible Rogues and Thieves still have shadows.

Trivia[]

  • If unhappy, may steal money from own Keeper. Which is terribly derailing on maps with no Gem Seams.
  • The Thief is slightly weaker than the Rogue in terms of health, and does slightly less damage; but attacks faster. If converted, it's an excellent replacement for the Rogue, with average health, speed, and damage, but perhaps an unnecessary, if colorful, reinforcement.
  • Its creature and hand to hand icon is a Sai, but they wield a machete-like knife.

Gallery[]

References[]

  1. 1.0 1.1 1.2 Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 65. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.