A great fiery river winds its way through this region and separates the factions. As indicated by the picture, some of the gold seams are natural crossings, so acting greedy is both rewarding and hazardous. A party led by the Lord of the Land (Thane Dennis[1]) is supposed to visit when the Blue Keeper and all rogue heroes are slain, but he doesn't. Your mission here is simply to destroy all opposition.
These Fairies represent a most unusual trap, certainly designed to punish players who dig around willy-nilly without using the Sight of Evil spell. They are waiting in ambush behind a gold seam that's taking a suggestive path north of your heart. Unlike a similar group of renegade Fairies seen earlier in Realm 6, these are powered-up with lightning spells and are hovering in safety over lava, making them fatally dangerous to Imps and any low-level creatures you might have attracted so far.
Occupying a lava-bright cavern north of the fairies, this group is a stand-up fight. Likely a programmer's mistake, the seventh Barbarian seems to be exactly your kind of scum— he is a Neutral— and will instantly join the first Keeper to see him and attack his comrades. Back him up!
These three unpartied heroes are supposed to make a grand entrance when all other opponents have been slain or captured, but in the shipped game, no location for them has been designated. Instead, you win the match.
Blue Keeper[]
The primary source of opposition in Tickle, the Blue Keeper here has a very generous number of gold slabs in his immediate area. And still he may try to hog the small, center-south seam connecting Red (us) to his own island. This is noteworthy because if both keepers reach it, battle might commence early on. Other than superior geography, this keeper is more-or-less evenly matched to Red, with similar initial endowments, research, and construction options.
White Dungeon[]
An ancient structure is located in the northeast corner. At its north end, you have a choice of three Magic Doors. The center one contains the location of one of the hidden realms, Secret 1.
In constructing a Temple and attracting the right minions, we have access to Horned Reapers for the first time in the campaign (no suggestion of their existence and recipe is made to the player until the next level, however). The AI in the original release of Dungeon Keeper never sacrifices creatures, so Blue will not field these monsters, but since he can build 5x5 rooms, he is the first keeper that will compete with the player for the scarce Bile Demons in the Creature Pool.
Messages[]
Briefing Text
"Seek out the one who would be your rival in this region of the underworld. Explain the concept of early retirement to him. On the other hand, string him up. It's in the only language he understands."
Player researches Conceal
"You have researched the power of Invisibility. Cast it on a creature to hide it from enemy eyes."
Player researches Protect
"The Protect Creature spell has been researched at last. Cast it on a creature to increase its toughness."
Player researches Temple
"Researchers have found instructions for building a Temple to the dark gods. Sacrifice creatures in the Temple's pool to receive gifts from these gods. You might have to experiment with the offerings you make. The dark gods are not easy to please."
Player defeats Heroes and Blue Keeper
"That's another enemy successfully written off. The defenceless inhabitants of the land above bow down before your depraved presence. As if that will save them..."
Sound Bytes[]
"Blissfully unaware of the damage protracted war can wreak on their idyllic cluster of homesteads, the villagers of Tickle are pure of heart, and unblemished of face and neck."
"Neverdorf. Once a flourishing homestead, now it's a stinking hole in the ground. It will be years before even the hardiest weed grows here again. War, on the other hand, is in full blossom."
— Canon Outro
Trivia[]
This realm's outtro speech file, BAD08.WAV, makes more sense if renamed to BAD07.WAV to correspond with Wishvale. Moonbrush Wood's outro file, BAD09.WAV (Neverdorf), makes more sense renamed to 08 to match up with Tickle. These files are in the game subdirectory \SOUND\ATLAS\.
Mismatched OC soundbytes
Intro
Matching File
Reasoning
GOOD01.WAV
BAD01.WAV
Anthrax
GOOD02.WAV
BAD02.WAV
Mention of Demon Spawn
GOOD03.WAV
BAD03.WAV
Inhabitants' altered viewpoints
GOOD04.WAV
BAD18.WAV
Mention of Trolls
GOOD05.WAV
BAD05.WAV
The quietude broken by screams
GOOD06.WAV
BAD07.WAV
What became of the bunnies
GOOD07.WAV
BAD08.WAV
Lady Catherine
GOOD08.WAV
BAD09.WAV
War arrived
GOOD09.WAV
BAD10.WAV
The legions of Hell rode in
GOOD10.WAV
BAD11.WAV
Inhabitants' violent death
GOOD11.WAV
BAD06.WAV
Feeding on the dead?
GOOD12.WAV
BAD13.WAV
Fairy ring
GOOD13.WAV
BAD14.WAV
Being together, in a mass grave
GOOD14.WAV
BAD15.WAV
Sleepy farms got "developed"
GOOD15.WAV
BAD16.WAV
Undead massacre
GOOD16.WAV
BAD17.WAV
No more flowers
GOOD17.WAV
BAD12.WAV
Razed completely
GOOD18.WAV
BAD19.WAV
A great battle
GOOD19.WAV
BAD04.WAV
Poisonous fumes
GOOD20.WAV
BAD20.WAV
Skybird Trill named
The names for this level in other languages are as follows:
Translations: Tickle
Language
Translation
French
Rigaut-Le-Haut
Italian
Deliziandia
German
Herrlich-Hohenbollern
Dutch
Pretkerk
Polish
Łaskotniki
Czech
Šimrov
Swedish
KITTLINGE
Russian
Тикл
Japanese
ティクル
Chinese
欢娱村庄 / 快活国
Other versions[]
15 May 1997 Prototype
Retail
KeeperFX
The prototype and retail versions' scripts are identical.
KeeperFX makes a very minor change in the wall fortification for Blue, and adds a Hero Gate to Blue's Treasure Room (the retail version has script code that spawns some heroes, including the Lord of the Land, at Action Point 1, which is absent).
Map images in the official guide book are of the prototype version, not the final retail version.
New Game Plus[]
In the New Game+ version of Tickle, the Transfer Creature special is removed.
Gallery[]
Overhead map, early stage
Map revealed
Barbarians stalk the caverns.
Hidden Realm Box, in a forgotten dungeon northeast of your enemy.
As seen from the overworld in the level map
References[]
↑ 1.01.1Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 170-173.
Prima Publishing. (1998).
ISBN 978-0-7615-1581-4.