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The Torture Chamber is a room from both Dungeon Keeper and Dungeon Keeper 2. This room is used to convert Heroes, rebel creatures and enemy creatures to your side. This room attracts the fearsome Dark-mistress-icon Mistress, who regularly uses this room.

Dungeon KeeperEdit

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A pair of Dark Mistresses enjoying themselves in the Torture Chamber

In Dungeon Keeper, this room is used to convert heroes and enemy creatures so you can use them to your own evil ends. The appearance looks similar to several platforms with dormant torturers in cloaks. The cloaked torturer will proceed to use specific styles of torture on different types of units, for example if an Imp-icon Imp is dropped on the table the cloaked torturer will hit him with a pick axe.

Torture Animations Edit

Evil Creatures Edit

Beetle-icon Beetle Has its underbelly skewered.
Bile-demon-icon Bile Demon Is sawed at its sides.
Demon-spawn-icon Demon Spawn Is beaten with a large hammer.
Dragon-icon Dragon Has its tail sawed.
Fly-icon Fly Gets its wings pulled.
Ghost-icon Ghost Is trapped under a tarpaulin causing claustrophobia.
Hound-icon Hound Same as Ghost.
Horned-reaper-icon Horned Reaper Same as Ghost.
Imp-icon Imp Is beaten with a pick-axe (this only takes a few seconds).
Dark-mistress-icon Mistress Is whipped. With a whip.
Orc-icon Orc Is beaten by a pair of clubs.
Skeleton-icon Skeleton Is sawed in half.
Spider-icon Spider Is skewered.
Tentacle-icon Tentacle Has its "head" pulled.
Troll-icon Troll Gets skewered at the head.
Vampire-icon Vampire A wooden stake is hammered into his heart.
Warlock-icon Warlock Is beaten with a staff.

Goodly Heroes Edit

Archer-icon Archer Is subject to some form of torture involving his bow and his ears.
Avatar-icon Avatar Is trapped under a tarpaulin causing claustrophobia.
Barbarian-icon Barbarian Is grabbed by a claw and "tickled".
Fairy-icon Fairy Is swung around by the wings on a spear.
Giant-icon Giant Same as Avatar.
Knight-icon Knight Is beaten with a large hammer.
Monk-icon Monk Same as Avatar.
Mountain-dwarf-icon Mountain Dwarf Same as Avatar.
Priestess-icon Priestess Same as Avatar.
Samurai-icon Samurai Same as Avatar.
Thief-icon Thief A tender part of his anatomy is hit with two large metal beaters.
Tunneler-icon Tunneller Same as Avatar.
Wizard-icon Wizard Is repeatedly turned into a frog with his own wand.
You can also torture your own creatures, which will increase the productivity of other creatures of that type by increasing their movement speed, but this hurts them over time and will result in anger if torture continues for too long. The speed buff provided by the torture chamber stacks with those of slapping and using the  spell, making it particularly useful if time is of the essence.
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A Torture Victim Returns as a Ghost

When trying to convert prisoners, heal them with the Heal Icon Small Heal spell or feed them chickens, to reduce the chance that they will die before conversion. If the creature being tortured has the Heal icon tiny Heal spell, it will heal itself if picked up and dropped back into the Torture Chamber.

Should a victim die in the chamber, it will be resurrected as a Ghost-icon Ghost. The ghost spawns at the same experience level as the victim, and their magical abilities may make them useful units if the wages of converted enemies can not be afforded. Ghosts themselves can be tortured; if one dies in the torture chamber it will spawn a new ghost at the same level as normal.

Dungeon Keeper 2Edit

The Torture Chamber changes quite a bit in Dungeon Keeper 2: namely the cloaked torturers have been replaced by automated electric chairs and torture wheels, and the unique torture styles are removed. The Mistress will spend most of her time here torturing herself or her victims. There is a level solely based around the torture room as you need to convert the princes Tristan, Felix and Balder.

Torture wheels are also placed on the walls, so you should remember to leave 3 tiles of wall around the chamber wherever possible to make more room for pain and sorrow.

You should always try to convert enemy creatures if you can afford their wages; the exceptions being the thief and the dwarf, which are too weak to be worth the effort. Converted heroes will only become unhappy if sharing the same connected lair tiles as your portal creatures or if guarding in the same room, and they are often just as strong or stronger than their evil creature counterparts.

Any converted creature does not count towards your portal food count, so you can have a larger army if you convert every enemy you defeat, so long as you can afford the wage. You should only try to convert the highest levels of your enemies if your money is limited.

TriviaEdit

  • Fireflies when dropped on electric chairs are instantly killed (lightning is lethal to them)
  • Cloaked Torturers can not be tortured

GalleryEdit


Rooms
Dk1iconDungeon Keeper
Barracks icon tinyBarracks / Bridge icon tinyBridge / Heart icon tiny4Dungeon Heart / Graveyard icon tinyGraveyard / Guardpost icon tinyGuard Post / Hatchery icon tinyHatchery / Lair icon tinyLair / Library icon tinyLibrary / Portal icon tinyPortal / Prison icon tinyPrison / Scavengerroom icon tinyScavenger Room / Temple icon tinyTemple / Torturechamber icon tinyTorture Chamber / Trainingroom icon tinyTraining Room / Treasureroom icon tinyTreasure Room / Workshop icon tinyWorkshop
Dk2iconDungeon Keeper 2
Casino-icon-tinyCasino / Combatpit-icon-tinyCombat Pit / Dungeonheart-icon-tinyDungeon Heart / Graveyard-icon-tinyGraveyard / Guardroom-icon-tinyGuard Room / Hatchery-icon-tinyHatchery / Portal-icon-tinyHero Gate / Lair-icon-tinyLair / Library-icon-tinyLibrary / Portal-icon-tinyMercenary Portal / Portal-icon-tinyPortal / Prison-icon-tinyPrison / Stonebridge-icon-tinyStone Bridge / Torturechamber-icon-tinyTorture Chamber / Trainingroom-icon-tinyTraining Room / Treasury-icon-tinyTreasury / Temple-icon-tinyUnholy Temple / Woodenbridge-icon-tinyWooden Bridge / Workshop-icon-tinyWorkshop
Cut content
Dragon Chamber / Infirmary / Kitchen / Crypt / Hive / Tomb / Summoning Chamber / Parlour
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