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The Training Room allows creatures to train themselves to higher levels. Creatures will slowly use up gold while training. It attracts several types of creatures through the dungeon Portal, both on its own and in conjunction with other rooms.

Dungeon Keeper[]

Dungeon Keeper Training Room

The Training Room is where creatures will probably gain most of their experience. Generally, the room is crucial to preparing a force that can handle the opposition on a map, and the ongoing cost of training creatures is the largest item in the Keeper's expense column. This room is considered one of the "basic five," along with Treasure Room, Lair, Hatchery, and Library, and is usually available for construction by default, without needing to be researched or captured (level 19, Mistle, explores the difficulties of not having access to it).

Experience levels gained in training or combat will increase creatures' size, raw combat stats, and job skill (although innate skill at training itself does not change). Creatures also gain new spells and abilities at various level benchmarks. The availability of gold and gem seams in the realm gives an indication of how far a player can go about training his minions there.

When you have decided to tunnel out of your dungeon, the Training Room is a good place to start your corridors, as invaders who enter will surely stumble upon a room full of high-level minions ready to kill them. In the very least, strive to place the lively room in the path between attackers and the Dungeon Heart.

Training Overview[]

Training is a primary job for Skeletons, Spiders, Demon Spawns, Orcs, Barbarians, Giants, and Samurai. It is a secondary job for Dragons, after research. Rather than idle in their Lairs, these creatures prefer to train. Therefore, they need to be given something else to do when money is too tight.

All other creatures, including Imps, are willing to use the Training Room when dropped into it. They will use it until they reach Level 10, breaking only for lunches, paydays, battles, and healing, and only stopping completely if gold runs out.

The table below shows the cumulative gold needed to train a creature to a specified level. The entries are roughly in descending order of how quickly the creature can reach level 10.

­
Training Costs for Creatures
­
Icon Creature Treasureroom icon tiny Cumulative gold spent to reach level...
2 3 4 5 6 7 8 9 10 Grow Up
Skeleton-icon Skeleton 20 80 360 760 1,280 1,980 2,840 3,880 5,180 6,820
Hound-icon Hellhound 14 112 504 Speedmonster icon tiny 798 1,162 1,652 2,254 2,996 3,906 5,054
Orc-icon Orc 15 120 540 1,155 1,950 Speedmonster icon tiny 2,475 3,120 3,915 4,890 6,120
Dragon-icon Dragon 40 200 960 2,040 3,440 5,320 7,600 10,400 13,880 18,240
Dark-mistress-icon Dark Mistress 24 192 864 1,848 3,120 4,800 6,840 Speedmonster icon tiny 8,112 9,696 11,640
Warlock-icon Warlock 30 240 1,080 2,310 3,900 6,000 8,550 11,760 15,660 20,580
Demon-spawn-icon Demon Spawn 15 120 540 1,155 1,950 3,000 4,275 5,880 7,830 10,290 12,750
Bile-demon-icon Bile Demon 38 304 1,368 2,926 4,940 7,600 10,830 14,896 19,836 26,068
Vampire-icon Vampire 50 200 900 2,200 4,650 8,100 13,150 21,300 31,450 43,600
Imp-icon Imp 10 410 980 Speedmonster icon tiny 1,390 1,920 2,620 3,480 4,550 5,860 7,500
Horned-reaper-icon Horned Reaper 150 2,400 10,950 23,250 39,300 Speedmonster icon tiny 49,800 62,700 78,600 98,400 123,000
Troll-icon Troll 12 192 876 1,860 Speedmonster icon tiny 2,508 3,336 4,380 5,652 7,224 9,192
Fly-icon Fly 5 80 365 775 1,310 2,005 2,870 3,935 Speedmonster icon tiny 4,590 5,410
Ghost-icon Ghost 20 320 1,460 3,100 5,240 8,020 11,480 15,740 20,980 27,560
Tentacle-icon Tentacle 14 224 1,022 2,170 3,668 5,614 8,036 11,018 14,686 19,292
Spider-icon Spider 18 288 1,314 2,790 4,716 7,218 10,332 14,166 18,882 24,804
Beetle-icon Beetle 8 128 584 1,240 2,096 3,208 4,592 6,296 8,392 11,024
­
Training Costs for Subverted Heroes
­
Icon Creature Treasureroom icon tiny Cumulative gold spent to reach level...
2 3 4 5 6 7 8 9 10 Grow Up
Samurai-icon Samurai 50 200 900 1,900 3,200 4,950 7,100 Speedmonster icon tiny 8,400 10,000 12,050
Barbarian-icon Barbarian 40 200 960 2,040 3,440 5,320 7,600 10,400 13,880 18,240
Knight-icon Knight 40 200 960 2,040 3,440 5,320 7,600 10,400 13,880 18,240
Priestess-icon Priestess 16 128 576 1,232 2,080 3,200 4,560 6,272 8,352 10,976
Wizard-icon Wizard 30 240 1,080 2,310 3,900 6,000 8,550 11,760 15,660 20,580
Giant-icon Giant 35 280 1,260 2,695 4,550 7,000 9,975 13,720 18,270 24,010
Thief-icon Thief 12 192 876 1,860 Speedmonster icon tiny 2,508 3,336 4,380 5,652 7,224 9,192 13,000
Archer-icon Archer 8 128 584 1,240 2,096 3,208 Speedmonster icon tiny 3,904 4,752 5,800 7,112
Monk-icon Monk 12 192 876 1,860 3,144 4,812 6,888 9,444 12,588 16,536
Mountain-dwarf-icon Mountain Dwarf 5 80 365 775 1,310 2,005 2,870 3,935 5,245 6,890
Tunneler-icon Tunneler 10 160 730 1,550 2,620 4,010 5,740 7,870 10,490 13,780
Fairy-icon Fairy 4 64 292 620 1,048 1,604 2,296 3,148 4,196 5,512
 


The manual claims that you can manually train a creature by possessing it and hitting the posts. This is one of the many untruths in it.

Notes on Cost[]

Room Capacity
    1x1     1
2x2 1
3x3 4
4x4 7
5x5 11
6x6 18
7x7 24
8x8 32
9x9 40
10x10   50  

The figures above assume the Training Room runs at 100% efficiency, meaning that the room has reasonable geometry and is bounded on all sides by fortified walls, doors, and/or Guard Posts. An inefficient room will exact the same ongoing costs, but its occupants' experience gains will get adjusted by the efficiency percentage. On the other hand, slapping creatures, running Must Obey, and torturing kin will make trainees work harder, and the Keeper can expect to pay less than the listed values and get ready for battle more quickly.

Speed, either from the Keeper spell Speed Monster or the creature spell Speed, doubles the training speed while holding the cost steady. Throwing the Keeper spell will only save money in the case of creatures that are very expensive to train. Yet, the time saved makes this worthwhile in many situations.

Horned Reapers deserve a special mention for being simply horrendous trainees. Getting a Reaper from 2, his minimum level from the Temple, to 5, when he learns Speed, starts at about 37,000 gold plus paydays. Training the sacrificial creatures instead is a wise idea. Raising a Troll to 3, a Bile Demon to 4, and a Mistress to 5 only costs about 7000 gold and is accomplished in half the time. Throw these into the well, and the desired level 5 Reaper comes forth (the Temple takes the average level of the sacrifices, rounded down, and then adds +1).

Notes on Time[]

Between creatures' lunches, paydays, and the framerate your copy of Dungeon Keeper is running at, it is hard to guess precisely how long training takes. Training the highly-desirable level 3 Imp costs the equivalent of about 1 gold seam square and, since imps have unusually-high requirements for reaching 3, takes about five minutes. For all other creatures, training gets arduous at high levels; in a competitive situation, maxing out is not a good idea. Minions with reasonable, midrange training speeds, such as Warlocks and Bile Demons, take about 27 minutes to reach the ninth level and 35 minutes, total, for ten.

The training gap between the highly-skilled, martial types (particularly those who can cast Speed themselves) and the buffoons is vast; a Samurai goes from ground-level to ten in about twelve minutes, whereas a Beetle takes about an hour and a half.

Experience Overview[]

Level 1 2 3 4 5 6 7 8 9 10
Modifier 100% 135% 170% 205% 240% 275% 310% 345% 380% 415%
The Modifier applies to:
  • Salary
  • Research Skill
  • Manufacturing Skill
  • Scavenging Skill
  • Health
  • Strength
  • Dexterity
  • Experience for hitting
The following are not affected:
  • Hunger
  • Training Skill
  • Annoyance
  • Armor Level
  • Movement Speed
  • Luck
  • Fear
  • Hearing
Levelled Spells for Creatures
1 2 3 4 5 6 7 8 9 10
Beetle-icon Beetle Handtohand icon small Freeze icon small
Bile-demon-icon Bile Demon Handtohand icon small Trap Gas Small Fart icon small Grenade icon small
Dark-mistress-icon Dark Mistress Handtohand icon small Trap Lightning Small SpeedMonster Icon Small Drain icon small HoldAudience Icon Small
Demon-spawn-icon Demon Spawn Handtohand icon small Missile icon small Heal Icon Small
Dragon-icon Dragon Flamebreath icon small Heal Icon Small Grenade icon small Meteor icon small Trap Word Small
Fly-icon Fly Handtohand icon small SightofEvil Icon Small SpeedMonster Icon Small
Ghost-icon Ghost Rebound icon smallHandtohand icon small ConcealMonster Icon Small Wind icon small Drain icon small
Hound-icon Hound Handtohand icon small SpeedMonster Icon Small Flamebreath icon small
Horned-reaper-icon Horned Reaper Handtohand icon small SpeedMonster Icon Small Slow icon small
Imp-icon Imp Dig icon smallHandtohand icon small SpeedMonster Icon Small HoldAudience Icon Small
Orc-icon Orc Handtohand icon small SpeedMonster Icon Small ProtectMonster Icon Small Grenade icon small
Skeleton-icon Skeleton Handtohand icon small ProtectMonster Icon Small Trap Lightning Small
Spider-icon Spider Handtohand icon small Slow icon small Freeze icon small Hailstorm icon small
Tentacle-icon Tentacle Handtohand icon small Freeze icon small
Troll-icon Troll Handtohand icon small SpeedMonster Icon Small Fireball icon small Grenade icon small
Vampire-icon Vampire Handtohand icon small Flight icon small Slow icon small HoldAudience Icon Small Heal Icon Small Drain icon small ProtectMonster Icon Small Wind icon small Trap Word Small
Warlock-icon Warlock Handtohand icon small Fireball icon small Heal Icon Small Meteor icon small ConcealMonster Icon Small Navigatingmissile icon small SightofEvil Icon Small Wind icon small Trap Word Small  
Levelled Spells for Heroes
1 2 3 4 5 6 7 8 9 10
Archer-icon Archer Arrow icon small Navigatingmissile icon small SpeedMonster Icon Small Slow icon small
Avatar-icon Avatar Handtohand icon small ProtectMonster Icon Small Heal Icon Small Freeze icon small Drain icon small Navigatingmissile icon small Trap Word Small
Barbarian-icon Barbarian Handtohand icon small ProtectMonster Icon Small
Fairy-icon Fairy Handtohand icon small Drain icon small Trap Lightning Small Heal Icon Small ConcealMonster Icon Small Navigatingmissile icon small Rebound icon small Meteor icon small Freeze icon small
Giant-icon Giant Handtohand icon small SpeedMonster Icon Small
Knight-icon Knight Handtohand icon small Rebound icon small Heal Icon Small
Monk-icon Monk Handtohand icon small Heal Icon Small ProtectMonster Icon Small Slow icon small Missile icon small Drain icon small Hailstorm icon small Trap Word Small
Mountain-dwarf-icon Mountain Dwarf Handtohand icon small ProtectMonster Icon Small Rebound icon small
Priestess-icon Priestess Handtohand icon small Flight icon small Trap Gas Small Rebound icon small Wind icon small Trap Lightning Small Heal Icon Small Navigatingmissile icon small Hailstorm icon small
Samurai-icon Samurai Handtohand icon small SightofEvil Icon Small Trap Lightning Small SpeedMonster Icon Small Freeze icon small
Thief-icon Thief Handtohand icon small SpeedMonster Icon Small ConcealMonster Icon Small Rebound icon small
Tunneler-icon Tunneller Handtohand icon small HoldAudience Icon Small
Wizard-icon Wizard Missile icon smallHandtohand icon small Fireball icon small Rebound icon smallHeal Icon Small Freeze icon small Hailstorm icon small Drain icon small Slow icon small Meteor icon small

Dungeon Keeper 2[]

"Your creatures use the Training Room to hone their fighting skills. Working with the dummies and targets available, creatures increase their experience level every turn. Each turn, there is a cost in Gold incurred for each creature that you are training. Once a creature has gained the required experience points, it advances to the next level."[This quote needs a citation]

The Training Room is a furnished room that enables creatures to train themselves up to level 4. The maximum number of trainees is equal to the number of central training dummies plus wall targets, plus one. The minimum functional size of the Training Room is 3 x 1 along a corridor with reinforced walls or 3 x 3 in an open area; these rooms have trainee capacities of 3 and 2 respectively.

With the exception of the Imp, all creatures can train, costing you 5 gold per second each. The moment a training creature reaches level 4, they cannot learn any more here and stop training immediately. From level 4, creatures can only improve their skill in the Combat Pit or in live combat with enemies.

The Training Room attracts Salamanders, but only on levels that contain lava. Other evil creatures that like to train are the Goblin, Skeleton and Black Knight; the Troll and Bile Demon will also train if they are not needed in the Workshop. Of the heroes, only the Knight and Thief are very willing to train. Placing any of your level 1-3 creatures in the Training Room will force them to train.

All creatures who train here gain experience at a rate of 20% of what they would gain in combat.

Dungeon Keeper Online[]

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Dungeon Keeper Mobile[]

Training Room concepts Dungeon Keeper Mobile

Concept art

Overview[]

The dojo where your minions trained to become stronger and the preferred dwelling of the Necromancer. This room sliced all enemies inside the room's boundaries. Due to its short range, this room functioned best as a distraction for invading minions, similar to a Guild Lair.

Notes[]

  • Unlocked the ability to summon the Necromancer.
  • Bolstering reduced training time and increased this room's health.
  • While a minion was being upgraded, they would hang out in the Training Room instead of their normal room.
  • Had low health until very high ranks. The main point to ranking a Training room was to make it less of a liability.

Training[]

Training involved increasing the levels of Minions and Immortals to increase their powers. Training them would always increase their damage and health. Some training upgrades added extra abilities, modifiers or new powers. The costs of training were always gold for minions, though some training upgrades for Immortals costed Dreadstones.

Unlike in previous instalments, training did not occur in the Training Room, though minion training was enabled by the Training Room.[1]

Minion Training Cost[]

Level Skeleton Troll Warlock Bile Demon Necromancer Ghost Vampire Mistress Dragon Whelp
1 - - - - - - - - -
2 2,000 4,000 6,500 25k 30k 350k 700k 650k 1.6M
3 5,000 8,000 20k 70k 300k 600k 1.5M 1.4M 2.5M
4 10k 15k 55k 250k 550k 1.3M 6.2M 2.3M 6.4M
5 40k 60k 80k 500k 2.1M 2.2M 13M 5.9M 13.2M
6 95k 150k 200k 1.2M 5.0M 5.5M 25M 13M 28M
7 380k 400k 450k 2M 13M 13M 38M 22M 42M
8 850k 950k 1.1M 13M 20M 17M 52M 30M ?
9 1.7M 1.8M 1.9M 16M 30M 22M ? 44M ?
10 3.3M 4M 4.5M 20M 40M ? ? 52M ?
11 13M 13M 13M 26M 48M 36M ? 62M ?
12 15M 13M 16M 32M 52M 42M ? ? N/A
13 18M 20M 18M 44M ? ? ? ? N/A
14 22M 24M 21M 52M ? ? N/A ? N/A
15 25M 30M 24M 52.1M ? ? N/A ? N/A
16 30M 36M 30M 52.2M ? ? N/A ? N/A
17 33M 42M 34M 58M ? ? N/A ? N/A
18 36M 48M 38M 62M ? ? N/A ? N/A
19 44M 50M 45M ? ? ? N/A N/A N/A
20 52M 52M 52M ? ? ? N/A N/A N/A
21 52.1M 52,2M 52.1M 76M N/A ? N/A N/A N/A
22 52.2M 52,4M 52.2M 84M N/A ? N/A N/A N/A
23 ? 62M 55M N/A N/A N/A N/A N/A N/A
24 ? 64M 58M N/A N/A N/A N/A N/A N/A
25 ? 66M 62M N/A N/A N/A N/A N/A N/A
26 ? 68M 64M N/A N/A N/A N/A N/A N/A
27 ? 72M 68M N/A N/A N/A N/A N/A N/A
28 ? 76M 72M N/A N/A N/A N/A N/A N/A
29 ? 80M ? N/A N/A N/A N/A N/A N/A
30 ? ? 80M N/A N/A N/A N/A N/A N/A
31 ? 85M 82M N/A N/A N/A N/A N/A N/A
32 ? 86M 84M N/A N/A N/A N/A N/A N/A
33 ? 87M 86M N/A N/A N/A N/A N/A N/A
34 ? 88M 88M N/A N/A N/A N/A N/A N/A
35 ? 90M 90M N/A N/A N/A N/A N/A N/A

Stats[]

Defence Slice and Dice
Targets Ground & Air
Damage Type Physical
Attack Speed 1s
Attack Range Within Room Tiles
Size 4x4

Upgrades[]

Level Damage Health Build
Time
Build Cost
(Gold)
Defenders
(Necro-
mancers
)
Max Necromancer Training Dungeon Heart Required
1 10 450 1h 4,500 1 Level 1 Level 3
2 12 750 2h 30k 1 Level 2 Level 3
3 14 1,100 4h 75k 1 - Level 3
4 16 1,800 8h 180k 1 Level 3 Level 4
5 18 2,600 16h 500k 1 - Level 5
6 20 3,850 1d 850k 1 Level 4 Level 6
7 22 5,300 1d 12h 1.6M 1 - Level 7
8 24 7,350 2d 2.6M 1 Level 5 Level 8
9 26 8,800 2d 12h 5.2M 1 - Level 9
10 28 10,400 ? 6.3M 2 Level 6 Level 10
11 30 11,850 ? 13M 2 Level 7 Level 11
12 32 13,500 ? 13.2M 2 - Level 12
13 34 15,000 ? 13.4M 2 Level 8 Level 13
14 36 16,500 ? 18M 2 - Level 14
15 38 18,000 ? 28M 2 Level 9 Level 15
16 40 19,500 9d 35M 2 - ?
17 42 21,000 10d 40M 2 Level 10 ?
18 44 22,500 11d 45M 2 - -
19 46 24,000 12d 48M 2 Level 11 ?
20 48 25,500 12d 12h 52M 2 Level 12 ?
21 50 27,000 13d 52.1M 2 Level 13 ?
22 52 28,500 13d 52.2M 2 Level 14 ?
23 54 30,000 13d 54M 2 Level 15 ?
24 56 31,500 13d 60M 2 - ?
25 58 33,000 14d 64M 2 Level 16 ?
26 60 34,500 14d 66M 2 - ?
27 62 36,000 14d 68M 2 Level 17 ?
28 64 37,500 16d 72M 2 - ?
29 66 39,000 18d 76M 2 Level 18 ?
30 68 40,500 20d 80M 2 - Level 30
31 70 42,000 22d 82M 2 Level 19 Level 31
32 72 43,500 24d 84M 2 - Level 32
33 74 45,000 26d 86M 2 Level 20 Level 33
34 76 46,500 28d 88M 2 - Level 34
35 78 48,000 30d 90M 2 - Level 35

Note - Max level is 35

References[]

  1. Rick Lane (6 February 2014). Dungeon Keeper Review. bit-tech.net. Retrieved on 24 February 2024.
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