Dungeon KeeperEditWorkshop and then place creatures in it (although some creatures will refuse). Creating traps works similarly to researching: there is a meter on the Information Panel which will increase as creatures work in the Workshop, and once full will create a trap, which will appear as a rotating, sparkling crate. Once the trap is placed, an Imp will take the crate and set up the trap. An unset (or expired) trap will appear translucent.
The traps possible to create depend on the size of your Workshop. Traps are free to create and place, and can be sold for gold.
Traps in Dungeon Keeper:
|Trap||Min Workshop Size||Selling Value|| Manufacturing Points|
|Poison Gas Trap||10||350||20,000||5|
|Word of Power Trap||37||750||20,000||3|
From KeeperFX 0.4.7.2063, traps can be configured in the config file, to the extent that the trigger type, shot type, and effect type can be specified and configured. In other words, it is possible to make entirely new traps (for example, it is possible to recreate the cut Fireball and Freeze traps). However, you can only replace existing traps, not add new ones.
From KeeperFX 0.4.7.2074, Traps can be configured via level scripts with the SET_TRAP_CONFIGURATION command.
Dungeon Keeper 2EditIn Dungeon Keeper 2, you may select which Trap you want to create, although only a small number of creatures will work in the Workshop. Traps in Dungeon Keeper 2 require gold to create.
As before, completed traps appear as crates and are dragged to location by Imps. Trap blueprints are now blue in colour, and traps themselves have health flowers. They require mana to keep working, if there is not enough mana, they cannot function.
Traps in Dungeon Keeper 2:
- Sentry Trap
- Fear Trap
- Alarm Trap
- Poison Gas Trap
- Spike Trap
- Trigger Trap
- Boulder Trap
- Freeze Trap
- Lightning Trap
- Fireburst Trap
- Jack-In-The-Box Trap (after patch)
|Trap||Health||Gold Cost|| Manufacturing Points|
| Mana Drain|
|Mana to fire|| Recharge|
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. p. 131. Prima Publishing. 1998. ISBN 978-0-7615-1581-4.
- ↑ Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 112. Rocklin, CA: Prima Games. 1999. ISBN 978-0-7615-1805-1.
- ↑ Dungeon Keeper 2 Editor
- ↑ ダンジョンキーパー２コンプリートガイドブック (in Japanese). p0. 26-29. Tokyo: Keibunsha. 1999. ISBN 978-4-7669-3293-5.
- ↑ Dungeon Keeper 2 Manual. pp. 58-60.