Tremor is a Keeper spell in Dungeon Keeper 2 and Dungeon Keeper Online (in which its name translates to Earthquake). It causes an earthquake and cave-in, damaging creatures and walls (fortified walls become rock) in the vicinity.
Dungeon Keeper 2[]
The Tremor Spell is a spell which you unlock in the single player story campaign (or receive in Skirmish and Multiplayer). After selecting it, click on a location on the map, regardless if dug out or any sort of wall, it rains down rubble from the rock ceiling and damages multiple tiles of reinforced walls, possibly the exact same one too which you specifically had in mind. Damage can range from mild masonry bruises, or reverting them to full on soft diggable rock.
Tips[]
- There is no guarantee the rubble will hit the same tile you intended.
- If required or want to make sure, you may cast it multiple times in quick succession, if you have the mana funds.
- May cause slight damage to any creature hit below, even a small amount of fear making them reposition themselves.
Bugs[]
- When casting it too much, the sound effects may cause the audio to crack.
Trivia[]
- During development it seemingly was originally planned to hit creatures more often, and cause more fear, as evidenced by old recovered erroneous guides.[clarification needed]
Dungeon Keeper Online[]

In Dungeon Keeper Online, this spell damages and slows all creatures caught in it.[2]
References[]
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