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The Trigger Trap (also known as the Switch Trap[1]) is unique to Dungeon Keeper 2. It is interesting in that it has no real effect by itself, but is used to activate traps adjacent to it. Examples of use include setting them up in a line leading to a Boulder Trap, to set it off from a distance, or in a line to fire multiple Sentry Traps at once on one opponent. Like many traps, Trigger Traps are not triggered by flying enemies.

References[]

  1. ダンジョンキーパー2コンプリートガイドブック. (Japanese). p. 28. Tokyo: Keibunsha. (1999). ISBN 978-4-7669-3293-5.
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'Keeper, your dungeon is emptier than your head. ' - The Mentor (DK2)
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