The Trigger Trap (also known as the Switch Trap[1]) is unique to Dungeon Keeper 2. It is interesting in that it has no real effect by itself, but is used to activate traps adjacent to it.
Tips[]
- They can only activate another trap, even if it is another Trigger Trap, 1 tile away.
- Examples of use include setting them up in a line leading to a Boulder Trap, to set it off from a distance (but then boulders also damage triggers), or in a line to fire multiple Sentry Traps at once on one opponent (but there is no guarantee to hit and those are weak).
- Start out concealed.
- Contrary to possible popular belief, Trigger Traps are indeed triggered by flying enemies.
Bugs[]
- The health flower may not always appear when hovering over them with the Hand of Evil.
Trivia[]
- For something that has so much potential, it can barely activate any proper straightforward good traps.
- And it is way too vulnerable for something that doesn't have its own firepower.
- Thoroughly featured on the bonus level Maze.
References[]
- ↑ ダンジョンキーパー2コンプリートガイドブック. (Japanese). p. 28. Tokyo: Keibunsha. (1999). ISBN 978-4-7669-3293-5.