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The Trigger Trap (also known as the Switch Trap[1]) is unique to Dungeon Keeper 2. It is interesting in that it has no real effect by itself, but is used to activate traps adjacent to it.

Tips[]

  • They can only activate another trap, even if it is another Trigger Trap, 1 tile away.
  • Examples of use include setting them up in a line leading to a Boulder Trap, to set it off from a distance (but then boulders also damage triggers), or in a line to fire multiple Sentry Traps at once on one opponent (but there is no guarantee to hit and those are weak).
  • Start out concealed.
  • Contrary to possible popular belief, Trigger Traps are indeed triggered by flying enemies.

Bugs[]

Trivia[]

  • For something that has so much potential, it can barely activate any proper straightforward good traps.
  • And it is way too vulnerable for something that doesn't have its own firepower.
  • Thoroughly featured on the bonus level Maze.

References[]

  1. ダンジョンキーパー2コンプリートガイドブック. (Japanese). p. 28. Tokyo: Keibunsha. (1999). ISBN 978-4-7669-3293-5.
'Keeper, your dungeon is emptier than your head. ' - The Mentor (DK2)
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