The Troll is a creature type in Dungeon Keeper, Dungeon Keeper 2, and Dungeon Keeper Mobile. Despite being unintelligent, therefore being poor researchers, they are extremely dexterous and excel at manufacturing.
Dungeon Keeper[]

The Troll's Portrait
"Skilled in the craft of manufacturing, trolls are best employed doing dark deeds in your Workshop. They don't complain about the hours, because their labours keep them away from combat." |
— In game introduction (Dungeon Keeper) |
"This is a very hardy creature whose primary job is in the Workshop. They are average fighters." |
— Dungeon Keeper Manual |

Ingame animation of a Troll

Official Render of the Troll in Dungeon Keeper

Concept art
Trolls excel at manufacturing items in the Workshop. If a Workshop is available, they will head there and hammer on its anvils to their heart's content. Trolls are the best creatures for manufacturing; the only creatures that come close (although they are still inferior) are Bile Demons, Orcs, and Mountain Dwarves. On the other hand, Trolls cannot conduct research, although they are passably good scavengers.
The Dungeon Keeper Demo level refers to Trolls as Goblins and claims that they are 'excellent soldiers', which they are not; they are rather poor in combat (their purple-skinned cousins are considerably superior), so keep them away from battle if possible. Although Trolls are not the best fighters, they can still hold their own if trained to a high enough level. Training them is beneficial for their manufacturing skill, too, as in addition to task skills rising by 35%-of-base per level gained, Trolls learn Speed at level 4 and double their productivity.
Tables[]
- Main article: Query
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Speed: | 48 |
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Base Health: | 450 |
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Base Strength: | 40 |
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Defence: | 35 |
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Base Skill: | 50 |
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Base Dexterity: | 50 |
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Luck: | 10 |
Trivia[]
- In Waterdream Warm, it is stated that Trolls are stupid and have difficulty holding Library books the correct way. But this seems rather weird because they are very good manufacturers. So having a low IQ and difficulty holding things the right way doesn't make sense. It was likely meant as a humorous way to say they are poor researchers.
- In this regard, they are the polar opposite of Warlocks, who are intelligent but have a poor dexterity.
- Trolls wield a mace. This is ironic, as the symbol for Workshops and manufacturing is a mallet (instead wielded by the Troll's combat-oriented cousin: the Orc). They wield a mace in the intro, which predates most of the game, too. This discrepancy suggests that Trolls may have originally been fighters rather than manufacturers. In Dungeon Keeper 2, they instead wield a large mallet (possibly a beetle), matching their manufacturing rôle.
The Troll in early 1996, wielding a mallet
Dungeon Keeper 2[]

The Troll panel icon
"Essentially a manual worker by trade (trolls despise having to do research), the troll is a valuable ally, albeit a very ugly one. Its manual dexterity make it ideal for constructing and disassembling items in the workshop, and for disarming enemy traps." |
— Dungeon Keeper 2 Manual |

Troll Concept Art (Dungeon Keeper 2 Manual)
The Troll is a weak figure. Even the Goblin is stronger than him. But his strength is not in battle, but more in his ability to manufacture. He is the fastest creature to arrive to a Workshop to be able to manufacture, and will create traps and doors at lightning speeds. A few of them can arm your whole dungeon with traps and doors to keep heroes out for a long time.
The Mentor's thoughts[]
"A Troll arrives, attracted by the splendour of your Workshop. His crafting skills are set to serve you well as one who toil will make both traps and doors for you to use in your defence."
Elite[]

Elite Knud center, normal Trolls on flanks.
The Elite Troll, Knud, has dirtier, spotted, and slightly paler skin, darker piercings, metallic upper armbands, and blackened eyes. Knud's benefits:
- Slightly higher melee damage.
- +50% more health.
- Trains slightly faster.
- Manufactures as fast as Bloz and Giants.
- +50% higher pay.
- +50% higher Possession mana cost.
Tips[]
- Should be your weakest creature, but some hidden defense rating keeps him useful as a low level blocker.
- If you want short work done quick, you pick up a couple of high level Trolls and plop them down at a Workshop - instead of Giants, who are slower to recover from stunning, or Bile Demons, who take ages. Otherwise if you plan to manufacture a lot, you should rely on Giants.
- For the easiest gameplay: Trolls and Bile Demons should be separated from Giants into different Workshops to work in. Also Lairs to sleep in. And Training Room to train in. This gives all of them a lot less chance to suffer mood swings when meeting opposite moral alignment creatures.
- A competitive dungeon is better off not having them at all. Make room for better creatures. But for a collector, 1 normal and 1 Elite may be worth as much as the likewise only-a-mother-could-love Goblins.
- Has the passive special ability Trap Revealing.
- You can sacrifice two at a Temple to gain a Warlock, which may be more useful. Then again, a Troll may still be more useful than Dark Elves.
Bugs[]
- Should have the passive ability Trap Disarming, but in later versions of the game it was supposedly turned off for some reason. The Mentor even mentions this ability of his in his My Pet Dungeon introduction sound clip.
Trivia[]
- You can say a lot about him, but you cannot deny that he has an impressive hammer. Or mallet.
- In the original game, there was an Orc creature that greatly resembled both the Troll belonging there and the one present here. In Dungeon Keeper, the Orc carried a mallet and the Troll carried a mace. This may be odd, considering the Workshop was always going to be a part of the game and the Orc was only a last minute addition, with its mallet much better suited to manufacturing than a mace.
- The Elite Knudd (the Mad) is barely different. He is also the only named Elite to appear in the campaign, albeit in non-elite form.
- Oddly enough, he is not part of any Temple sacrifice recipe that gets a Hero. (A future remaster could remedy this, especially since a Royal Guard cannot be obtained.)
- Trolls are popular mythological beings of Nordic and Scandinavian culture, evidently made even more famous by J.R.R. Tolkien's Lord of the Rings, and later slightly by Dungeons & Dragons even more.
- He could take down traps faster than normal creatures can by having the special ability called Disarm, but in later versions of the game this ability was disabled.
- His pickup icon is the same as the Workshop icon: a mallet. This is likely an indication of his skill with traps and doors, for although he's not the only creature who can carry one, he's the only creature who does. Trolls are stereotypically synonymous with Workshops and manufacturing, and this reflects that perfectly. In contrast, his pickup icon in the first Dungeon Keeper reflects his appearance rather than his speciality. His Hand to Hand icon is also a mallet, although it faces the other way.
Dungeon Keeper Mobile[]
Overview[]

Progression
The Troll was a brutish minion, with increased health, who sought out the combat rooms or traps that are attacking it. Trolls also targeted anti-air traps if they saw them.
The Troll was unlocked by building a Workshop, and could be upgraded in the Training Room, which boosted his damage and health. He excelled at destroying structures (rooms/traps) via mêlée attack; damage against other minions was only average.
He did have one particular weakness: fire. Fire absolutely destroyed a Troll. It was therefore prudent to use Fireburst Traps, Warlocks, and the Dragon Breath spell. Invading Troll armies could quickly be dispatched by savvy defenders.
Attacking Trolls would actively seek out nearby hostile rooms (Dark Library, Hatchery, Graveyard, Training Room, Torture Chamber, Unholy Temple, Workshop) when placed into an enemy dungeon. They would not attack any traps except for Anti-Air, unless they were hit by the traps.
Once all enemy rooms had been destroyed, they would proceed to other rooms.
Notes[]
- Trolls defensive location was the Workshop.
- They were very vulnerable to fire damage.
- Magmaw, Horny, Fireburst Traps, Chicken Bomb Traps, and Dungeon Hearts all dealt fire damage, making them very effective against Trolls.
- There was a bug that caused Trolls to stand and attack the same spot for the rest of the raid or until killed after using Bomb Wall.
- Trolls would go out of their way to destroy Anti Air traps, most commonly seen when a player was using a scouting boost. This was often a severe weakness for Trolls.
- At level 35, the max damage of Trolls was 2,448 (per attack). If you got the (temporary) First Strike boost, which added another 20% damage, Trolls would do 2,937 damage. This could be increased further by bolstering the Torture Chamber, though it was unknown how the two boosts stacked. That is, whether the increase by bolstering the Torture Chamber would take effect before or after the First Strike boost was applied.
Stats[]
Seeks | Closest Hostile Room |
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Passive | Redirects to Hostile Traps |
Strength | 4x damage to Doors, Traps and Hostile Rooms (increases with level) |
Weakness | 12x damage from Fire sources (decreases with level) |
Creature Targets | Ground |
Attack Speed | 1.5s |
Move Speed | 175 |
Housing Space | 2 |
Summoning Time | 45s |
Training Upgrades[]
= Extra Damage taken from Fire Sources
= Damage multiplier towards Doors, Traps, & Rooms
LVL | DMG | DMG to Doors, Traps & Rooms | HP | ![]() |
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Workshop Required | Summoning Cost (Gold) |
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1 | 26 | 104 | 260 | 4x | 12x | - | - | Level 1 | 35 |
2 | 30 | 150 | 315 | 5x | 12x | 45m | 4,000 | Level 2 | 70 |
3 | 36 | 180 | 365 | 5x | 11x | 1h 30m | 8,000 | Level 3 | 100 |
4 | 42 | 210 | 420 | 5x | 11x | 4h | 15k | Level 4 | 130 |
5 | 46 | 230 | 470 | 5x | 11x | 8h | 60k | Level 5 | 160 |
6 | 52 | 312 | 525 | 6x | 11x | 16h | 150k | Level 6 | 200 |
7 | 56 | 336 | 575 | 6x | 11x | 1d | 400k | Level 7 | 240 |
8 | 62 | 372 | 630 | 6x | 10x | 1d 12h | 950k | Level 8 | 280 |
9 | 68 | 408 | 680 | 6x | 10x | 2d | 1.8M | Level 9 | 330 |
10 | 72 | 504 | 735 | 7x | 9x | 2d 12h | 4M | Level 10 | 400 |
11 | 76 | 532 | 785 | 7x | 8x | 3d | 13M | Level 11 | 500 |
12 | 79 | 553 | 810 | 7x | 8x | 4d | 13M | Level 12 | 1,000 |
13 | 85 | 595 | 860 | 7x | 8x | 5d | 20M | Level 13 | 1,500 |
14 | 90 | 630 | 910 | 7x | 8x | 6d | 24M | Level 14 | 2,000 |
15 | 94 | 658 | 960 | 7x | 8x | 7d | 30M | Level 15 | 2,500 |
16 | 99 | 792 | 1,010 | 8x | 8x | 8d | 36M | Level 16 | 3,000 |
17 | 103 | 824 | 1,060 | 8x | 7x | 9d | 42M | Level 17 | 4,000 |
18 | 106 | 848 | 1,110 | 8x | 7x | 10d | 48M | Level 18 | 5,000 |
19 | 110 | 880 | 1,160 | 8x | 7x | 11d | 50M | Level 19 | 6,500 |
20 | 115 | 1,035 | 1,210 | 9x | 7x | 12d | 52M | Level 20 | 8,000 |
21 | 120 | 1,200 | 1,360 | 10x | 7x | 13d | 52,2M | Level 21 | 9,000 |
22 | 126 | 1,260 | 1,510 | 10x | 7x | 13d | 52,4M | Level 22 | 10,500 |
23 | 132 | 1,320 | 1,660 | 10x | 6x | 13d | 62M | Level 23 | 12,000 |
24 | 138 | 1,380 | 1,810 | 10x | 6x | 13d | 64M | Level 24 | 13,500 |
25 | 145 | 1,595 | 1,960 | 11x | 6x | 14d | 66M | Level 25 | 15,000 |
26 | 150 | 1,650 | 2,110 | 11x | 6x | 14d | 68M | Level 26 | 17,000 |
27 | 156 | 1,716 | 2,260 | 11x | 6x | 14d | 72M | Level 27 | 19,000 |
28 | 162 | 1,782 | 2,410 | 11x | 6x | 16d | 76M | Level 28 | 21,000 |
29 | 168 | 1,848 | 2,560 | 11x | 6x | 18d | 80M | Level 29 | 23,000 |
30 | 174 | 2,088 | 2710 | 12x | 6x | 20d | 84M | Level 30 | 25,000 |
31 | 180 | 2,160 | 2,860 | 12x | 6x | 22d | 85M | Level 31 | 30,000 |
32 | 186 | 2,232 | 3,010 | 12x | 6x | 24d | 86M | Level 32 | 35,000 |
33 | 192 | 2,304 | 3,160 | 12x | 6x | 26d | 87M | Level 33 | 40,000 |
34 | 198 | 2,376 | 3,310 | 12x | 6x | 28d | 88M | Level 34 | 45,000 |
35 | 204 | 2,448 | 3,460 | 12x | 6x | 30d | 90M | Level 35 | 50,000 |
Notes:
- Max level was 35
- Training times adjusted for May, 2018 update
Trivia[]
- Iconic to the franchise.
- The Troll is more like a Trow, a small troll native to Shetland in myths, rather than the standard big, strong and scary trolls of most other places.
References[]
- ↑ Steve Klett. (February 1996). "Guided Tour: Dungeon Keeper". PC Entertainment. IDG Communications. February 1996. pp. 41-43.
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