Dungeon Keeper Wiki
'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
This article is more than a stub, but still needs expansion. You can help by adding to it.

The Turncoat Keeper spell in Dungeon Keeper 2 and Dungeon Keeper Online (in which its name translates roughly to Enchant/Bewitch/Delude[2]) temporarily turns the target against its allies.[1][2]

Dungeon Keeper 2[]

In Dungeon Keeper 2, casting this on enemies will make them temporarily fight on your side. Think of it as temporary conversion.

Tips[]

  • Use it on the strongest foes to help you out while you deal with the weaker ones.
  • Casting this spell into an Unholy Temple after sacrificing a Black Knight will cause a Knight to be created.

Bugs[]

  • A mess / Unfinished development: Enemy Imps can be Turncoated on your territory, their programming will make them roam their original territory but will act hostile towards their once-friendly Imps when they meet. They will still heal on their original land. They can get into infinite fights with allied Imps that do not stop even after Turncoat has stopped, and they all receive claimed tile healing. They occasionally do show signs of damage against each other. The infinite fight can only be stopped if a Keeper Heals either participant. Luckily even A.I. Keepers may do that. But this ordeal also may trigger an A.I. Keeper to initiate a Call to Arms on the location. The problem is, the A.I. may be too stupid to cancel it. Traps won't be discouraged to deal with Turncoated Imps as hostiles. This can be a great diversion to enemy Imps and Keepers alike but may break suspension of disbelief in single player.
  • Oversight: My Pet Dungeon has, for the lack of a proper term, pickup-demonstration toolbox creatures which may also be obviously susceptible to the Turncoat spell. However, they can also be put back in the toolbox which results in obvious combat. Being outnumbered, it gets killed, and you can take one less creature out of the toolbox for whatever purpose until it respawns upon rotting away.

Trivia[]

  • Imps, Horny, King Reginald, and Stone Knights are immune. (Arguably to varying degrees...)
  • Turncoated hero faction creatures do not suddenly gain the urge to eat, make a bed, and pick wages up. This makes the Turncoat spell arguably a weaker effect than Hypnotise.
  • Can be cast on your own creatures, to no effect other than temporarily being unable to pick them up. Occasionally not participating in any combat.
    • When casting Turncoat on a conversion subject in the last moments of the process, the Turncoat effect will be inherited as if you have cast it on your own creature.
  • Neutral Creatures cannot be turncoated. Not that you'd need to.
  • Although not a spell as such, Dungeon Keeper FX versions 0.4.7.2128 and above feature a 'Turncoat' cheat that changes the owner of the target creature.
  • Turncoat alternative icon Dungeon Keeper 2
    There is another icon for this spell (possibly an early one), but it is never seen in-game.

Dungeon Keeper Online[]

In Dungeon Keeper Online, the level of controllable creatures is determined by magic level.[2]

References[]

  1. 1.0 1.1 1.2 ダンジョンキーパー2コンプリートガイドブック. (Japanese). p. 36. Tokyo: Keibunsha. (1999). ISBN 978-4-7669-3293-5.
  2. 2.0 2.1 2.2 地下城-城主法术 (Chinese). games.qq.com. Retrieved on 17 April 2020.