This is the article about the room present in Dungeon Keeper 2. For the room in Dungeon Keeper, see Temple.
The Unholy Temple is the last room The Keeper gets access to, and costs 3000 gold per tile. It has a minimum size of 5x5, and attracts a maximum of 2 Dark Angels per temple hand.
Building a 3x3 temple allows the sacrifice of units. All sacrifices generate mana but sacrificing certain combinations of units will create either a new unit (both creatures and heroes), with a level average to the sacrificed units or an item.
A temple becomes useful at higher levels when more powerful portal creatures are available; the weak ones can be sacrificed, and will generate more mana depending on the creature type and level. Resultant creatures from combinations also scale with the material creatures used.
It is usually not a wise move to build a temple solely for the Dark Angels, unless gold is not a problem.
To get evil creatures | |||
---|---|---|---|
Creature | Creature | Creature | Result |
2 Vampires | -- | -- | Bile Demon |
2 Trolls | -- | -- | Warlock |
2 Salamanders | -- | -- | Mistress |
2 Dark Elves | -- | -- | Troll |
2 Warlocks | -- | -- | Goblin |
2 Rogues | -- | -- | Salamander |
2 Skeletons | 1 Firefly | -- | Dark Elf |
2 Black Knights | -- | -- | Vampire |
2 Bile Demons | -- | -- | Rogue |
2 Mistresses | -- | -- | Skeleton |
1 Guard | 1 Mistress | -- | Black Knight |
1 Black Knight | 1 Warlock | 1 Firefly |
To get Goodly Heroes | |||
---|---|---|---|
Creature | Creature | Spell | Result |
1 Black Knight | -- | Turncoat | Knight |
1 Goblin | -- | Create Imp | Dwarf |
1 Bile Demon | 1 Salamander | Tremor | Giant |
1 Warlock | -- | Inferno | Wizard |
1 Dark Elf | -- | Sight Of Evil | Elven Archer |
1 Mistress | -- | Create Gold | Thief |
1 Vampire | 1 Guard | Heal | Monk |
1 Mistress | 1 Firefly | Lightning | Fairy |
1 Rogue | 1 Dark Elf | Call To Arms | Guard |
To get Traps and Doors | |||
---|---|---|---|
Creature | Creature | Result | |
1 Imp | 1 Bile Demon | Gas Trap | |
1 Imp | 1 Giant | Boulder Trap | |
1 Imp | 1 Warlock | Sentry Trap | |
1 Imp | 1 Dark Elf | Alarm Trap | |
1 Imp | 1 Salamander | Fireburst Trap | |
1 Imp | 1 Mistress | Lightning Trap | |
1 Imp | 1 Fairy | Freeze Trap | |
1 Imp | 1 Skeleton | Fear Trap | |
1 Imp | 1 Troll | Trigger Trap | |
1 Imp | 1 Black Knight | Spike Trap | |
1 Imp | 1 Thief | Wooden Door | |
1 Imp | 1 Guard | Braced Door | |
1 Imp | 1 Knight | Steel Door | |
1 Imp | 1 Wizard | Magic Door | |
1 Imp | 1 Rogue | Secret Door | |
1 Imp | 1 Elven Archer | Barricade |
To get Magical Items | |||
---|---|---|---|
Creature | Creature | Creature | Result |
3 Monks | -- | -- | Increase Mana |
3 Thiefs | -- | -- | Increase Gold |
2 Dwarves | 1 Mistress | -- | Make Safe |
1 Bile Demon | 1 Dark Elf | 1 Mistress | Receive Imps |
1 Bile Demon | 1 Giant | 1 Guard | Stun Imps |
2 Mistresses | 1 Fairy | Make Happy | |
Black Knight | Goblin | Dark Elf | Make Unhappy |
Another use of the temple is to quickly generate mana by forcing creatures to pray by dropping them onto the outer ring of the temple. Creature level doesn't affect the amount of produced mana from praying, except in the case that a level 4 creature only seems to generate 1/4 (rounded down) of the normal amount. Vampires and Warlocks will choose to pray willingly after spells have been researched.
When sacrificing something, The Mentor says "The Dark Gods have accepted your sacrifice" but when you sacrifice 2 Dark Mistresses and get a Skeleton, he says "Are you mad? the Dark Gods will punish you for such blasphemy!".
If you do not keep an eye on your praying creatures once in a while, sometimes one of them will fall into the pool and eventually "sacrifice" itself. Vampires seem to be especially prone to this for some reason.
Note that the creatures with which you are blessed by sacrificing other creatures, much like creatures converted in the Torture Chamber, do NOT count against the total number that your Portals will attract.