Vampire 2
Appears in Dungeon Keeper
Dungeon Keeper 2
Faction Creatures
Attracted By Graveyard - 30 tiles, Lair - 9 tiles
When 10 or more corpses rot in the Graveyard (DK1)

Graveyard 3x3
When 5 or more corpses rot in the Graveyard (DK2)
Sacrifice Recipe 2 Black Knights (DK2)
Job Class Thinker
Fighter Class Ranged (DK1)
Blitzer (DK2)
Base Wage 750 (DK1,DK2)
Spells Level 1 - Hand to Hand

Level 2 - Flight
Level 3 - Slow
Level 4 - Teleport
Level 5 - Heal
Level 6 - Drain
Level 7 - Armor
Level 8 - Wind
Level 10 - Word of Power (DK1)

Lv.4 - Slow
Lv.8 - Drain
Lv.10 - Raise Dead (DK2)

Possession Skills Turn into the Bat
Hypnotize (DK2)
Likes Scavenging, Researching (DK1)
Researching (DK2)
Hates Warlocks, Praying (DK1)
Converted Monks (DK2)
Enemy Counterpart Monk (DK2)

The Vampire is a creature type in Dungeon Keeper and Dungeon Keeper 2.

Description Edit

An undead creature that is a natural at research and scavenging but refuses to get its hands dirty and manufacture for you. If it is scavenging in the Scavenger Room and there are no other Vampires on the map, it raises your Portal attraction by half, thus increasing the creatures who enter your Dungeon. If a Vampire’s experience level is higher than three, it becomes immortal. Then, it resurrects itself in its Lair when it dies although its experience level drops by one. Vampires can be created in a Graveyard from decomposing bodies.

-- Dungeon Keeper Manual

General Information (Dungeon Keeper) Edit

In the vanilla version of Dungeon Keeper, Vampires cannot be attracted via a Portal; instead, one rises in a Graveyard for every 10 corpses that decay there. Hellhounds urinate on the corpses there and aid in decomposition and, by extension, the acquisition of more vampires. In some levels of Deeper Dungeons, vampires can be attracted to dungeons with sufficiently large Graveyards and Lairs.

Vampires are some of the strongest melee attackers. From level 2 onwards, they can fly, allowing them to traverse lava with ease, and they can detect invisible creatures. When they reach level 3, they become immortal: they are resurrected in the Lair a level lower when they die. Coupled with their Teleport ability when ordered to flee, vampires can prove almost impossible for enemies to permanently remove. Like the other undead creatures, the Skeleton and Ghost, Vampires are immune to the effect of gas.  They fight with Warlocks if they share the same Lair.

Up until level 3, Vampires train very quickly in Training Rooms. However, past this point they require considerably more time and money to obtain more levels. Vampires are excellent scavengers and will head to any Scavenger Rooms when left to their own devices (if any are available). If a Vampire is in a Scavenger Room, then the rate at which creatures joins the player's dungeon increases by 50%. Finally, vampires are excellent researchers, although they are not quite as good as Warlocks or Wizards.

Vampires do have some deficiencies. They cannot engage in any sort of manufacturing. They are fairly easily annoyed, and do not tolerate being picked up for long. In addition, placing them in a Temple annoys them rather than appeasing them. They are very expensive to maintain, and collect some of the highest wages during Payday (750 gold at level 1!). This can be remedied somewhat by showering them with a small amount of gold, but this is much harder to do for higher level Vampires, who can Teleport.

Combat Statistics Edit

Base Health: 800
Base Strength: 70
Defence: 30
Base Skill: 80
Base Dexterity: 80
Luck: 25
See Query for information on Health, Strength, Defence, Skill, Dexterity and Luck.

General Information (Dungeon Keeper 2) Edit

Lords of the Undead, Vampires are created from the decaying souls of slain creatures and humans. Amongst their skills in combat, Vampires have the ability to hypnotize enemy creatures into temporarily switching sides.

Although not completely immortal, Vampires can only be eternally ‘laid to rest’ by Monks (hence their unbridled hatred of the shaven-pated holy ones). Each time a Vampire is slain, it loses an experience Level before re-incarnating in the Graveyard. If you are not in control of a Graveyard when a Vampire is slain, or if the Vampire is Level 1, then it is lost for good.

The Vampire is your best undead fighter. They have a wide range of spells and they can inflict devastating losses to the enemy. Not to mention, they also have the resurrect ability. On their own they will choose to research or pray and will never train in the training room and must be dropped in there to do so.


  • When 5 or more corpses rot in your Graveyard a vampire appears.
  • A decayed Dark Angel attracts a vampire instantly.
  • Vampire have the ability to turn into a bat and scout out. Useful in possession.
  • They have the hypnotise ability. Lets you command the enemy like the group function in possession.
  • A Vampire takes damage when walking through water.
  • They are tied for the highest wages in the game.
  • When they die, they can be resurrected 1 level lower in your graveyard. Cannot be resurrected if killed by a Monk or if at level 1 when slain.
  • At level 10 they gain the ability "raise the dead" they will use it on any corpse they see, changing it into a skeleton. These will stay forever, and can give you an infinite supply of skeletons if you continuously have corpses.
  • They are very hard to train to level 10 without micro-management as they will die in the combat pit and not get knocked out; resurrecting in the graveyard 1 level lower.
  • It is often much more effective to let corpses die in your prison than in the graveyard, especially if you have not maxed your skeleton count. A vampire is really hard to train past level 4, and has quite a high upkeep cost. They will not get raise dead and life drain until very high levels.
  • A very easy way to get a vampire in the original Dungeon Keeper is to summon imps and slap them to death, until enough are brought to the Graveyard to summon a vampire.



  • When possessed in Dungeon Keeper, vampire sight is tinted red.

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