| "Smilesville. Welcome, Keeper! Before you lies a happy and carefree realm. The local champion, Lord Antonius, holds the first Portal Gem you require. Learn how to construct a dungeon. Build up your forces so that you can crush Lord Antonius, and wipe the smile from his face." |
| — The Mentor, level briefing |
Warcry is the first level of the Dungeon Keeper 2 campaign, located in Smilesville. This is where you learn the basics of the interface. The Mentor pretty much holds your hand through the entire thing.
In this level, you can only build a Lair and a Hatchery, and you have no Keeper Spells. Nonetheless, it is virtually impossible to lose here unless you're trying to. Follow the Mentor's instructions as they appear.
There are only a few enemies on this level - two Dwarves and one Lord of The Land. While you can attempt to do things as quick as possible, the enemies can only be reached once you obtain sufficient forces, which removes the indestructible wall that blocks your path.
Don't forget to mine the last Gold Seam before breaching Antonius's room, as there is an Increase Level special hidden behind it. By the time you get there, you should have six or seven Goblins, which at level 2 will make short work of him and leave his Portal gem lying on the ground for Horny to scoop up.
Breakdown[]
| "Warcry"- Smilesville |
|---|
| Primary Goal |
| Defeat Lord Antonius |
| Ancillary Goal(s) |
| Construct a 5x3 Lair
Construct a 3x3 Hatchery |
| Red Keeper (Human) | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Creature Limit | 15 | |||||||||||||||
| Starting Gold | 0 | |||||||||||||||
| Starting Forces | 4 Imps | |||||||||||||||
| May Attract
| ||||||||||||||||
| Unable to summon Creatures | ||||||||||||||||
| Rooms
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| No Spells | ||||||||||||||||
| No Doors or Traps | ||||||||||||||||