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The Warlock (known as the Sorceror [sic] in the game's code) is a creature type in Dungeon Keeper, Dungeon Keeper 2, Dungeon Keeper Online, and Dungeon Keeper Mobile. As the name implies, they are spellcasters, and their forte is research. Their craftsmanship, however, is non-existent.

Dungeon Keeper[]

"Powerful magical creatures who are excellent at research. Training makes them more powerful and expands their range of spells. If there are Warlocks in a group and their total experience is more than fifteen, they lead a rebellion against the rest of the group. The only way to combat this is to put them in a Prison or put one in the Torture Chamber. For this reason, Warlocks work well either with other Warlocks or alone."
— Dungeon Keeper Manual
Warlock portrait Dungeon Keeper no border

The Warlock's portrait

Warlocks are evil humanoid spellcasters and Library experts. As the Library is a basic room, Warlocks can be drawn into the dungeon almost right away.

Dungeon Keeper Warlock movement animation

Ingame animation of a Warlock

Warlocks train in fire element and support spells. Both their offensive and defensive capabilities are decisively inferior to the hero spellcasting classes, especially the Wizard, Fairy, and Priestess (due mainly to their Rebound spell, which makes them virtually immune to Warlocks), but even a Monk will best a Warlock in combat. Although the Warlock gains the Word of Power spell, for him, it's more of a defensive spell than an offensive one (it's a mêlée attack; the Warlock is very much a ranged creature), even if it worked properly (which it doesn't). The Warlock's low health also makes them vulnerable to an enemy Keeper's Lightning Strike; considering all this, Warlocks are seldom worth training for battle beyond the earliest Campaign maps.

Research is a Warlock's default job. After all projects are completed, they will lurk around in their Lair unless they get new orders. They are strong at scavenging and adequate at training, but refuse to manufacture.

Starting at level 2, Warlocks occasionally fling Fireballs at "unworthy researchers" in the Library, which in their opinion is anything for whom research is not a primary or secondary job. It is therefore recommended to build the Library with only one entrance to prevent through traffic, and to reinforce the walls in the very beginning so that Imps do not court death in there by returning to finish the task later.

Warlocks and Vampires are mortal enemies and will initiate combat if forced to share Lairs. They can still work together professionally in the Library.

Tables[]

Combat Statistics
Speed: 32
Base Health: 350
Base Strength: 20
Defence: 15
Base Skill: 30
Base Dexterity: 100
Luck: 6
Tasks & Management
Primary Job Research
Base Research Skill 4
Base Manufacturing Skill none
Training Skill 2
Training Cost /64t 30
Base Scavenging Skill 5
Scavenging Cost /64t 25
Praying Anger -70
Sleeping Anger -4
Sleep Recovery 6
Hunger 3 / 8000t
Base Wage 120

Trivia[]

  • Warlocks gain experience from sleeping next to a gold seam; however, the quantity gained is so measly (just 1 XP per turn! At that rate, it takes over 3 and a half hours for a Warlock to get to level 2, and that's if the game's running at its maxium framerate of 20fps and he sleeps without interruption (which he doesn't)) that it's hardly noticeable or worth it. This is fixed in KeeperFX. The lengths of time to reach each level (from the previous level) from sleep alone (at 20fps) are shown in the table below:
Level Time required
2 3 hours 33 minutes 20 seconds
3 12 hours 26 minutes 40 seconds
4 17 hours 46 minutes 40 seconds
5 23 hours 6 minutes 40 seconds
6 1 day 6 hours 13 minutes 20 seconds
7 1 day 13 hours 20 minutes
8 1 day 22 hours 13 minutes 20 seconds
9 2 days 8 hours 53 minutes 20 seconds
10 2 days 23 hours 6 minutes 40 seconds
Total 12 days 10 hours 40 minutes
There are three possible explanations as to why it is so slow:
  • The Sleep Experience stat was mistaken for a "training skill" value; that is, they thought it meant they'd gain XP equivalent to training with that level of training skill.
  • They decided on Sleep Experience values in reference to the creature's levelling up values without realising that those values are multiplied by 256 in-game (e.g. creatures require 256,000 XP to level up to level 2, not 1000).
  • It was not meant to be a serious game mechanic, but an Easter Egg noticeable only to those who are extremely patient and observant. However, as this mechanic is mentioned in the manual (even if only for the Dragon), the likelihood of this possibility is a matter of debate.
    • Dungeon Keeper early Sorcerer recruitment

      Early 1996 shot of hiring a Warlock (then known as the Sorcerer) from the Order Corporeal Creatures panel

      The Warlock was originally known as the Sorcerer (sometimes misspelt 'Sorceror'),[2][3] and still is in the game's data and code.
    • As to the rebellious behavior described in the official docs, Warlocks are assigned the unique ANGER_JOB_PERSUADE. It is nevertheless unclear how and whether this mechanic works, because anger steadily decreases when creatures are idling in their Lair.
    • Warlocks will only train if dropped in a Training Room. They are set to gain annoyance if left untrained, but this, too, is mysteriously hard to observe. Samurai have the double the annoyance value, and they get very obviously angry when untrained.
    • Prior to KeeperFX 1.0, Warlocks were the only spellcaster to have neither Rebound nor Armour (from KeeperFX 1.0, the Time Mage and Druid also have neither). Even with KeeperFX, Warlocks are the only spellcaster with neither Lightning nor Drain. This makes them extremely weak in combat relative to the heroes, and they don't stand a snowball's chance in hell against Priestesses and Fairies, who have both Lightning and Rebound, in one-to-one combat. If both are at level 10, a Warlock would be lucky to even score a hit against a Fairy before he falls. A level 10 Wizard would pulverise a level 10 Warlock, and even a Monk would best a Warlock.

    Dungeon Keeper 2[]

    "Warlocks are highly intelligent sorcerers, who have been shunned by the Overworld and now seek refuge in the depths of the Underworld. Warlocks are tireless in their quest for knowledge and likely to ally with any Keeper who allows them access to his extensive Libraries.

    They shy away from physical contact (which may explain their hatred of Wizards), and prefer to loiter at the back of any fights, hurling fireballs at their lowly opponents. Proud as they are of their intellectual prowess, Warlocks always attempt to set up Lair near Libraries and consider themselves above menial tasks such as manufacturing"

    — Dungeon Keeper 2 Manual

    Warlocks are the second creature you ever get in the single player story campaign, humble in their combat capabilities to say the least, but can be a valuable addition in small numbers. They are relatively trouble-free when encountering only evil creatures, and are rather reliable taking care of your researching needs in a Library, if its size is adequate.

    As with their hero counterparts, Wizards, they deal in shooting Fireballs, albeit not all their strongest incarnations. Still, they reliably hurl them at the enemy from relatively safe distances away.

    But the largest positive of these dastardly masterminds is that they gain the ability to Heal your creatures who are on the same side as they are! The fact that they get it early, on experience level 2 and, coincidentally, on single player story campaign Level 2 - Enchantments - Sing Song, is deviously generous of the game!

    The Mentor's thoughts[]

    "Hark now, a Warlock has arrived to study spells within your library. His research will serve your magic well. Restrict him not to his books for within combat he may prove formidable with fireballs."
    The Mentor, Campaign Mode (DK2)
    "A Warlock - use him in combat to support your other creatures. He is also your primary spell researcher and will spend long hours in the Library discovering new incantations for you."
    The Mentor, Pet Dungeon Mode (DK2)

    Elite and Counterpart[]

    'Your Library is too small!' - The Mentor (DK1)
    This section needs expansion. You can help by adding to it.
    Variant comparison.

    From left to right: Normal Warlock, Elite Almeric, Mercenary Wizard, normal Wizard.

    The Elite Warlock, Almeric, is distinguished from normal Warlocks by his red and gold robes and his orange staff. He is also the supreme researcher, far superior to even Wizards. Almeric's benefits:

    • Slightly higher melee damage. (Only useful for Possession.)
    • Trains slightly faster.
    • More than 3 times the research speed!! (Highest in the game.)
    • +50% higher pay.
    • +50% higher Possession mana cost.

    The Warlock's counterpart is the Wizard, which also has a Mercenary variant.

    Tips[]

    • You can attract them by building Libraries.
    • Unlike in Dungeon Keeper, Warlocks will sometimes randomly train without prompting, even when there are spells left to research.
    • They can heal other creatures; this is especially useful when training creatures in the Combat Pit as Warlocks have no mana cost. To do this, cast Possession on a Warlock outside the Combat Pit, and manually heal the fighting creatures as they take damage.
    • During Possession, you are able to perform ranged attacks faster that they can without your help.
    • They have a somewhat admirable capability of generating mana at a Temple while praying.
    • Once all research is done, you may semi-retire Warlocks by moving their Lair closer, or next to, or even in the middle of a Temple if you plan on setting their job up as a praying creature.

    Bugs[]

    • They are one of the creatures that may fall into the Temple pool for unknown reasons, and eventually sacrifice themselves there.

    Trivia[]

    • Warlock gaining the Heal Creature (creature spell) is the only instance a creature gains any sort of ability at experience level 2. Monks get it sooner, at level 1.
    • The Warlock is one of the four evil researchers (Warlock, Vampire, Dark Angel, Maiden).
    • Their Fireball spell has a very long windup time. This means in battle they are much more suited in support roles, but this also makes them very easy to train in the Combat Pit. (It is instant while being possessed.)
    • Warlocks have less health than hero Wizards, and less powerful spells at a higher level; but can heal.
    • Their wages are equal to those of a Mistress or a Bile Demon.
    • The Elite Warlock Almeric seems to be older that all other Warlocks.
    • Warlocks only use their melee attacks either during training exclusively in the Training Room only, or when possessed and you decide to do so.
      • In a pre-release trailer, Warlocks are seen using their scepter-wack melee attack in real combat. It is yet sadly not clarified if it was a previous natural creature behavior helping them deal with too close foes, or just a Bullfrog developer in multiplayer possessing one of his own Warlocks. (Although it does fall unconscious upon being beaten, not rot away to being a corpse instantly like in retail situations when dying in possession.)
    • The word 'Warlock' means male Witch, to help differentiate from the word 'Witch' mostly used on female subjects, originating as "Wærloga" in old English presumably connected to the Scots, as one who became a Sorcerer by getting in league with Auld Hornie [sic] (the devil).
      • The legendary Vincent Price's character, Vincent Van Ghoul looks relatively similar to Dungeon Keeper 2 Warlocks in the cartoon series The 13 Ghosts of Scooby-Doo. Even their iconic armchairs are similar. The first appearance of that character was in 1985.
    • One of its original new DK2 concept art designs suggested giving them larger almost pseudo-arabian shoes, and wider/broader armored shoulder pauldrons.

    Gallery[]

    Dungeon Keeper Online[]

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    Dungeon Keeper Mobile[]

    Overview[]

    'Your Library is too small!' - The Mentor (DK1)
    This section needs expansion. You can help by adding to it.
    Warlock progression Dungeon Keeper Mobile

    Progression

    Notes[]

    • Effective defence against mêlée minions when there was a wall to act as cover. The Warlocks' fire-based damage was especially effective against Trolls.
    • Good at sniping resource rooms or the Dungeon Heart after Trolls had cleared a nearby defensive room.
    • Weak against Bile Demons' poison-based attack.
    • Weak against Poison Traps' attack.
    • Would often be killed by floor traps, such as Spike Traps and Fireburst Traps.
    • Cannon Traps would often kill them from a long distance.
    • Could be effective for killing Tiny.
    • If they attacked a minion, and the minion departed, the Warlock will leave the Dark Library to chase them.

    Stats[]

    Seeks Closest Room
    Ability Shoots a Fireball that travels over walls at a distance
    Weakness 2x damage from Poison sources
    Creature Targets Flying and Ground
    Attack Speed 1.5s
    Attack Range 4 Tiles (Can shoot over 2 tiles, non-diagonal)
    Move Speed 175
    Housing Space 3
    Summoning Time 1 minute 30 seconds
    Defensive Location Dark Library

    Training Upgrades[]

    Level Damage Health Training Time Training Cost (Gold) Dark Library Required Summoning Cost (Gold)
    1 44 75 - - Level 1 70
    2 54 90 2h 6,500 Level 2 150
    3 64 105 4h 20k Level 3 210
    4 74 120 8h 55k Level 4 300
    5 84 140 16h 80k Level 5 400
    6 92 155 ? 200k Level 6 500
    7 102 170 ? 450k Level 7 620
    8 112 185 ? 1.1M Level 8 750
    9 122 200 ? 1.9M Level 9 900
    10 132 220 3d 4.5M Level 10 1,100
    11 145 240 4d 13M Level 11 2,500
    12 155 255 5d 16M Level 12 4,500
    13 165 275 6d 18M Level 13 6,000
    14 175 290 7d 21M Level 14 6,000
    15 185 310 8d 24M Level 15 7,500
    16 195 325 9d 30M Level 16 9,000
    17 205 345 10d 34M Level 17 10,000
    18 215 360 11d 38M Level 18 11,500
    19 225 380 12d 45M Level 19 13,000
    20 235 400 13d 52M Level 20 14,000
    21 250 435 13d 52.1M Level 21 15,000
    22 265 475 13d 52.2M Level 22 17,000
    23 280 510 13d 55M Level 23 19,000
    24 295 540 14d 58M Level 24 22,000
    25 310 580 14d 62M Level 25 25,000
    26 325 610 14d 64M Level 26 27,500
    27 340 645 ? 68M Level 27 30,000
    28 355 680 ? 72M Level 28 32,500
    29 370 715 ? ? Level 29 ?
    30 385 750 ? 80M Level 30 37,500
    31 400 780 16d 82M Level 31 42,500
    32 415 815 ? 84M Level 32 45,000
    33 430 850 ? 86M Level 33 52,500
    34 445 885 ? 88M Level 34 57,500
    35 460 920 30d 90M Level 35 ?

    Note: Training Times adjusted for May, 2018 update.

    References[]

    1. 巫师 地下城守护者地下城生物之魔族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
    2. Steve Klett. (February 1996). "Guided Tour: Dungeon Keeper". PC Entertainment. IDG Communications. February 1996. pp. 41-43.
    3. The Dungeon Keeper Goodies Disc.