Water is a liquid environment in Dungeon Keeper and Dungeon Keeper 2 that cannot be claimed or built on without the use of a Bridge (DK1) or Wooden or Stone Bridge (DK2).
The water itself is harmless, but in some levels can create openings in your base, leaving you open to attack, as well as being an inconvenience in any maps without bridges. Furthermore, in Dungeon Keeper 2, creatures are slowed in water, and take significantly more damage from nearby Lightning Traps.
Dungeon Keeper[]
Boulders crumble when they come into contact with water. Caution is still advised, however, as the boulder can still kill before it has hit the water.
Beware, diagonal and corner sections of earth will sometimes have a corner cubelet missing. This allows heroes and enemy creatures (as well as your own) to pass through diagonally, so try not to expose yourself in this way, and make sure to reinforce the walls there if possible and as quickly as you can.
Dungeon Keeper 2[]
Water works the same as it does in Dungeon Keeper, except it now has the property of slowing creatures. Vampires are unable to cross water at all, instead relying upon bridges or turning into bats to cross it.
Lightning Traps do more damage to creatures on water.
There is a hidden setting, 'Sine Wave Water', in the registry that, when enabled, makes the water ripple reminiscent of a sine wave:
Normal | Sine Wave |
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Sine Wave Water is enabled by default on the GOG version; this is because Bump Mapping is also enabled by default, and the GOG version breaks the bump mapped water texture.
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